Another Red Water Prob!

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DecoraChroi:
I am able to see reflection, walls, tub baths, and pond water are all fine. Then I cannot understand why the faucet water, hot tubs and the neighborhood water (shown below) are flashing red. The video card is up to date and I have the most recent Direct X. My computer meets the game requirements and are set to their highest performance; although I could upgrade. Any solutions?

*attached image removed*

Dread:
Wow! It's as-if someone stabbed Mr. Bubble! I have about the worst PC ever made, yet I've never had this prob...

BeosBoxBoy:
what video card do you have? and what driver version do you have installed?

All the information I see on this error says: out-dated drivers.

If you have the latest version from the manufacturer try using an older version.

DecoraChroi:
ATI Rage Fury Pro/Xpert 2000 Pro
128 Pro II AGP (4x/ PC1)
32 MB

Hardware exceleration - FULL

then I found Memory upgrade modules not Applicable

is this enough?

BeosBoxBoy:
yeps - I see what your problem is :(

The xpert and xpress series of video chips by ATI were never meant for intense 3D like The Sims 2.  I posted this on the adult site and it bears repeating here:

Quote from: beosboxboy

The problem is indeed the ATI chipset - I have worked as a professional 3D designer and can tell you the problem is not unique to The Sims 2.  I have read several white papers on this and ATI changed its smoothing/shader approach on the xpress (& xpert) chipsets.  These chipsets (originally designed only for use on laptops) were never really intended for extensive 3D use.  In ATI's defence, at the time they were developing this technology, there were only rather rudimentary 3D games that used low-poly meshs and so relatively few polygons to smooth.  It has become rather vogue to own a laptop, so the number of laptops in circulation among the private sector has become rather higher than one might have expected based on the historic market.  So these chipsets may be marketed as game friendly, but they are not necessarily including most 3D gaming in that.

Now I see that some of these chipsets have found their way onto daughterboards and appear in towers, I suspect OEM vending may have started this trend, but who knows.

< snip >

I don't adhere to any religiosity about my hardware, I tend to be a solid "if it works, it is great as long as it works" sort of mercenary.  My personal and professional experience with ATI is they suck at coding drivers and on more than one occasion have found that no power short of the divine would make the defects of the drivers tollerable.  So I generally say "buy nvidia" if you can't afford a professional grade Matrox or 3Dlabs card specifically designed for intense 3D use.


Unclesparks added this:
Quote from: unclesparks

Thanks Yakov! That's what I forgot to mention.  The Xpress is basically a 2D card with delusions of grandeur.  It technically is a gaming card, so even if you buy a complete "gaming" system from a vendor, you may end up with that card instead of a proper 3d card.


And my final addition in that thread
Quote from: beosboxboy

< snip >

The demand for cheaper and cheaper computer components has made QA Testing almost a thing of the past.  And it can be argued that the high prices made if more economically feasible for manufacturers to dump bad runs and take the loss, but the way corporate greed has taken over it has becime a question of the chicken or egg.  No telling which came first.

I see a lot of crappy cards these days.  too many.  The vendors are taking advantage of a largely ignorant market.  They know that the jargon is confusing even to tech heads, so they cram a lot of meaningless numbers and jargon on the cartonage, sell it en masse to WalMart and quickly disolve their corporation before the tech support costs begin to mount.


The best thing you can do is replace that card if you want to get away from this bug.  Trying different combinations of graphic settings may help reduce the problem, like maybe turn of reflections.  But the real problem lays in the card's inability to fully support pixel shading (for best smoothing and "bump mapping") and transparency (like water)

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