What makes Sims reject hugs?

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Sleepycat:
most people turn off "free will" on the Lot when making a video, that way their sims only do what they are told.

melscape:
My free will is/was off. Still, getting Sims to reject each other is under the control of a reacting Sim who remains under the AI's control.

Sam the T-man:
@Yakov: To extend on your talk of chemistry and all that it includes, personal experience tells me that turn ons and star signs do play a significant role. I've pushed a couple from two bolts to three just by getting them both fit. I've also had a three bolt couple who were both Pisces, but the highest scoring in my books (using Liegen's chart as a guide) are:

Capricorn-Aquarius - things like turn ons and aspirations seem to have little power here; this is by far the best combo in my experience
Aries-Taurus - not quite as strong as above, but still a great match

I don't know how much is due to the amount of hacks in my game, but I can always tell when trying to hug a strange sim is bad news. If the other accepts that sim is very lucky - it's not so much down to niceness as I first thought because my meaner sims are doing it too, and among roomies they're always accepted. I think a lot of what makes a sim accept or reject a hug is down to a combination of personality and mood - the worse mood they're in, the less likely they are to accept.

About the gender preference, I know it's all down to the code and whatever, but Maxis (at the time) designed it in the first place so we could have the emotional outlet that you speak of. What gets me, as I'm sure it would you too since we're both bi, is why they had the preference code behaving the way it does. Bisexuals need that outlet too, and it sucks that those people not in the know about adjusting it manually, whether through SimPE or Insim, are stuck with their sims being either gay or straight. It's the principle more than anything else.

@Anyone: To clarify, 0/0 doesn't mean bisexual, it means asexual (having no preference). They need a numerical score on one or both (above zero) to start getting attracted to anyone.

BeosBoxBoy:
Melscape is right, Sleepycat, even with freewill disabled the non-controlled sim is at least marginally under the control of the game's AI.  The AI is a bit unpredictable.

The AI seems to not be completely reliable and varies greatly depending on which EPs are installed.  It is true we can turn off the free will of Sims, but I have experienced multiple instances where this did not prove a grant-safe that I would get what I expected from any commanded interaction; if anything, it actually seemed to hinder my efforts.

The rage and hate of a Sim is difficult to comprehend from a human standpoint; maybe because it is so logical - or at least logical within the code of the game.  The underlying code of the game is biased to make Sims accept and do things that will move the Short-Term Relationship score out of the negative range (to our minds: forgive transgresses) more readily that anything we might see in the 0 to +40 range.  This may be loosely linked (if at all) to the Nice personality score.

Sim rage (a dubious feature of Nightlife EP and later) is weird and wildly unpredictable; it seems to last longer than human rage and seems to parallel no emotion I have ever personally experienced. A Sim in a state of rage will do things autonomously that are of an anti-social nature, the scope and degree of anti-social behaviour seems to be only loosely linked (if at all) to the Nice personality score.

When we consider the "big picture" of attractions, preferences, star-sign biases, moods, needs, and imposed moral and social ethos of the game's code that are not necessarily categorised as free will by EA, then we see clearly the great unknown.  How a sim will react at any given moment may well have a randomising factor in the equation, a sort of common cheat in designing any game AI, and it may very well be this random effect that lies at the root of the vexation of so many simmers.

Sadie, you raise a good point, mood does play a role.  But do Sims have a mood beyond the meters we are given? And do Sims get tired of dealing with the same individual?  It may very well be that Sims crave a change as much as we do.  The way the wants roll up and change - I would love for a mod-master to explain to me exactly what determines the visible and invisible wants and fears.  The fact that a Sim can have a hidden fear or want makes the game rather tedious at times.

On the topic of sexuality, I will point to the target market as evidenced by both the marketing and the game content: females 13-17 -- not adults 18+.  I don't think EA meant for us to have an outlet, only to provide a game that was entertaining and would make them a profit.

Sleepycat:
Quote from: melscape;758039

One of my hug rejecting Sims is supposed to be a child rejecting the (friendly) hug of adult unrelated sim of her household? And I also wanted it for a mother/teen,  interaction as well. Though I thought it possible I would just have to create a 'stranger' mom double to use.



ahhh... missed this part this morning (when I wasn't really awake) and I didn't realize you were trying to have a hug rejected for your video. Your first post didn't make that clear and I only skimmed the other posts since most peoples problems (with sims doing what they aren't suppose to) when making videos is from having free will on.


and yes, I know that sims are atleast partly under the control of the game's AI when free will is off (or on for that matter).
I've always wished for a way to make a sim say no to a kiss or hug or a proposal (even when the relationship is high enough romance sims should Never say Yes!) or marriage (sorry just can't go through with it after all!) and/or other stuff.

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