Paysite Discussion Thread

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Corinne:
I think it mainly has to do with the actual .package file type used by the sims 2.  I read somewhere (I don't recall where) that as soon as it goes into the .package form it becomes property of EA games.  I could be wrong, however.
 
I've got no stance on paysites anymore, anyways.  They're all human and deserve the same amount of respect any of us do.  So I let them be.

Eric:
Quote from: Nouk;755126

No idea. I should ask again :)
But as you are still extracting and editing EA's Sims 2 game files, and you still need Sims 2 coding for it to be useful, I expect the answer to be 'no'.
 
*edit* I've submitted the question, i hope I'll get an answer :)

I, too, expect that the answer will be 'no'.
 
Quote from: Corinne;755133

I think it mainly has to do with the actual .package file type used by the sims 2. I read somewhere (I don't recall where) that as soon as it goes into the .package form it becomes property of EA games. I could be wrong, however.


EA's EULA states that if it goes into the game it becomes EA's intellectual property.
 
Quote from: Corinne;755133

I've got no stance on paysites anymore, anyways. They're all human and deserve the same amount of respect any of us do. So I let them be.

I have never had and do not have a stance on paysites.
 
Edit:  If EA officially announces that paysites are a violation of EA's copyright and that they all need to be removed, my stance will be on the side of EA.

Spongity:
I'm very glad to see this thread opened, and I hope it can stay open for longer than past threads on this topic.
I don't like that paysites have been violating the EULA for so long, and I'm glad that EA has finally said something about it. To me, paysites are simply selling what is not theirs. Even if someone uses SimPe, Milkshape, or whatever other programs, once they put it in game it belongs to EA and is not yours to profit from. Now that EA's given multiple responses, I don't think paysites can ignore it any longer. Still, as long as these statemets are in the forms of replies to emails, I doubt we'll be seeing much action from paysites.
I also feel that paysites destroy the content sharing EA intended for when they made it possible to edit the game. Custom content creation isn't meant to be a business, it's meant to be a fun and sharing community. Paysites ruin that.
That about sums up my feelings on the matter of paysites.

Gunny965:
EA's EULA is in fact very specific! It covers not only the tools provided but the game material also. Even if the tools such as Bodyshop or Home Crafter were not used, any CC which is made has to be combined with game material for it to work in the Game. If you use SimPE to make a .package file this is where the combinations take place.

Under current Copyright Laws, what ever you create outside of the game belongs to you. However once you place that creation into a format which the game can utilize, you relinquish your ownership and it reverts to the Copyright holder of the file format.  In the case of CC created for TS2, once it is placed into the .package format leagally it is owned by EA!

This isn't just in The United States, but also falls into International Copyright Laws as well.

BeosBoxBoy:
I will use here an illustration given me by a professor of law to explain why the EULA is in fact extra-legal.

Quote

Suppose you make a painting, one which you have created from materials you already own, the image depicted in the painting is from your own imagination.

Obviously you could grow your own cotton, spin your own thread, weave your own canvas, harvest wood to make the canvas-stretcher, grind your own pigments, mix your own paints; but let us assume you purchased all these things.

Suppose also that you then go to the store and purchase a frame for this painting.

Does the person who grew the cotton have any legal ability to determine how you dispose of the painting?

Does the person who spun the thread have any legal ability to determine how you dispose of the painting?

Does the person who made the canvas have any legal ability to determine how you dispose of the painting?

Does the person who harvested the lumber have any legal ability to determine how you dispose of the painting?

Does the maker of the frame have any legal ability to determine how you dispose of the painting?

Under the law common to all western societies, the answer to all of these is "no".  The ability to limit the way in which you dispose of your own work cannot be curtailed by law.  Even if you charge a fee for your painting, you are charging only for your costs and time, not the possible patent rights of some superior canvas or stretcher frame or frame.

The right of the individual to profit from the fruits of his or her labour is a legally protected right in all Western nations.

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