Tutorials for "Dummies" Series: Genetic eyes
VioletSky:
Yeah, it still didn't work :(
I'm attaching the package for you to take a look at.
dewshine:
I looked through your package file, and there was one texture overlay that still had the space behind the 0 string. When I removed the space on the one the file showed up in bodyshop. However only the dark green showed up in the game itself.
I've never seen eyes packaged quite like this before, frankly. No wonder you are having problems. I'll do a complete look over and see if I can't figure out what is going on.
stormygsa:
Thanks for this tutorial Dewshine. I've been using your genetisized Enayla skins and eyes, but have been wanting to make Schuldig's eyes genetic for a while.
Could you clarify a few things for me?
1 - If I want to have my NPCs & Townies using these eyes, do I need to create two different files for one eyecolor?
2 - I have a set of default eyes for Schuldig. Do I need to genetisize these or are they automatically genetic.
And a questions - are you going to do a tutorial on genetisizing skins (HP's Idolatry of the Flesh comes to mind) ;)
Thanks for your help & great job.
Gail
dewshine:
1) no you don't need two versions of the files. The altered file will work for both your CAS sims and NPC and townies.
2) Default eyes are already geneticized and NPC/Townie ready. They should be using the ingame files and only be replacing the texture anyway.
Ah, genetics for skins... Yeah, I can do that. I'm going to work on it and make a "tutorial for dummies" that addresses that, just because you reminded me that I should, lol. :D
MissLoaf:
Looks like I something wrong... I tried to modify my small eyes collection consisting of JoanneDyer's Small Eyes and Barcelonista's Rev. 4 series eyes.
Now I checked them in Bodyshop and was confronted with this:
When I select one of the colours, the whole series is selected instead and the first light blue colour is displayed.
As suggested in the tutorial, I saved the files as "Originalfile-GenRes.package" and moved the original files to a temporary folder outside the game.
Some random tests had no extra spaces or other invalid keys in the value box.
The only edited colours that show up correctly are those few multicoloured ones which I assigned as genetic value 4.
Neither do they show up in CAS, except the multicoloured ones.
Any idea what I've done wrong?
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