How to Manage Custom Sized Clothing

<< < (2/3) > >>

themysticalone:
If you open the clothing file in simpe, and then go to the binary index file within, one of the fields is sortindex.  This is a hexidecimal number that represents where bodyshop and the game actually sorts the pieces of clothing. when you import to the game, bodyshop always takes the highest sort index, adds one, and then uses that for the sort index of the clothing you just exported.  There's also a sort index for anything else you can do custom in bodyshop (though skintones are tracked seperately, etc).

If you have a lot of patience you can manually edit all your clothing into the correct sort order.

Warlokk:
Wow... impressive amount of work here.  I feel this is one of the major flaws in the way the Sims handles custom clothing and meshes, and is a serious drawback to anyone wanting to use them.  There really is just no easy way to sort them, and the fact that the pop-up notes do not appear when shopping or using the wardrobe function is just plain stupid.  

TMO-- I didn't know that, I wonder how useful that would be... I'll have to look at it, at the very least it might help me keep stuff together.

Sophie-David:
Quote from: themysticalone;784499

If you open the clothing file in simpe, and then go to the binary index file within, one of the fields is sortindex.  This is a hexidecimal number that represents where bodyshop and the game actually sorts the pieces of clothing. when you import to the game, bodyshop always takes the highest sort index, adds one, and then uses that for the sort index of the clothing you just exported.  There's also a sort index for anything else you can do custom in bodyshop (though skintones are tracked seperately, etc).
This is interesting, because it opens up the possibility that someone could write a program that would set the clothing into order automatically. If it could just sort by folder I would be very happy!

However, there must be something wrong with the algorhythm as it operates in the Sims 2, because although it often does put new clothing additions in order at the beginning, quite often it does not. And clothing that was added earlier doesn't progress down the list in an orderly fashion as it should, but jumps around unpredictably.

Also, I don't understand why, after taking away all the clothing folders and adding them back one at a time I actually ended up with the same order as before. You would think that the program would just keeping adding on to the sort index and re-ordering the clothing. There must be something more to it than just the sort index being incremented.

Or do you mean its the sort index system on the clothing creator's computer? But wouldn't that automatically cause conflicts with other creator's clothing?

Quote from: themysticalone

If you have a lot of patience you can manually edit all your clothing into the correct sort order.
Ha! If someone wants to go through my 5000+ clothing recolours - well I would feel very sorry for them! :smt120

themysticalone:
Sophie: Keep in mind that if I make a 300th piece of clothing and then send it to you, it still has a sort value of 300, so that if you already have a sort that is in the 600s, my clothing would appear earlier.  The sort index only gets updated when the file is first created (imported to the game by bodyshop).  I create my bodyshape additions in a strictly rigid order for this reason, so that at least it's always in the order I want it, even if other things might occasionally interrupt them.

I'm making the transition to visual studio 2005 and C# and all the .NET stuff soon, so I've been debating learning how to write plugins for simpe or the like. Or, if the package information is avalaible, I could make a satand-alone.  A clothing sorter is something I would like to try.

If I can figure out how to modify in-game messages, I'd try to make the clothing selection menu (via the  clothing rack) report clothing tooltips instead of the price (because the price is mostly usless and can be found by simply adding something to the shopping cart). I put in a mod request for it here, but so far there have been no takers.

Sophie-David:
Thank you for getting back to me on this, themysticalone, I appreciate that. At this point a standalone sorter sounds more practical - and that would be truly wonderful!

Do you think the sort order of the meshes has any affect? I was beginning to wonder that.

Incidentally, the picture above showing Lara selecting new RenGal clothing is a perfect example of what you are suggesting, that the creation order is what counts, not the order in which I added them to the game. Those four new checkerboard trim outfits by Plaidedbra were brand new to my game, but would have been made earlier than the Fashion Model long dress and another page or two of other clothing that precedes them.

Navigation

[0] Message Index

[#] Next page

[*] Previous page