Joint animation in Milkshape?

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wes_h:
In this specific case, there is a new SMD plugin for Blender that supports the SMD variety used in skankyboy's SimPE plugin. At present the author appears to be anxious for more testers.

But, as a general rule SMD and OBJ (amd 3DS and...) can be non-standard standards. Blender several releases ago changed their defaults and broke both SimPE and MilkShape OBJ importers by using an 'o' instead of a 'g'.



Oh, and MilkShape updated the SMD support to optional multibone skin weighting in version 1.8.0 or 1.8.1

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