Small TUT, no more cloning!!! Adding new groups to a mesh for outfits/hair

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BlooM:
Some one(forgot his name) asked me if he could make a tutorial for TSR explained with screenshots and all.
I know he finished it but i dont have the link.

ceruleanpheonix:
:worship: Thank you Bloom, I was able to add the groups and get the transparency working but I can see the other side when looking through it. I read somewhere that you need to make the inside of the dress take a texture as well. How do I do that?

gelydh:
Quote from: BlooM;1148226

Some one(forgot his name) asked me if he could make a tutorial for TSR explained with screenshots and all.
I know he finished it but i dont have the link.


*waves* That would be me. :) Link's here in case anyone can benefit from it. :study:

Quote from: ceruleanpheonix;1173287

:worship: Thank you Bloom, I was able to add the groups and get the transparency working but I can see the other side when looking through it. I read somewhere that you need to make the inside of the dress take a texture as well. How do I do that?


First, make sure the 'inner' dress is a different group than the 'outer' dress. For whatever reason, making them both one group causes Weird Issues. For me anyway. As long as you have a different group for the inner and outer dress, if you name them the same in Milkshape (i.e. 'body_alpha'), when you follow this technique, Bodyshop will spawn a single texture that will be applied to both sides of the dress when you recolor. This limits the number of textures you need to work with, and is especially helpful if you won't see the inner part very often. Hope that helps! Lord knows why I wrote a tutorial when I feel I have trouble explaining things... :doh:

BlooM:
Are you meshing Ceru? :)

gelydh is right but if you are making a new mesh in milkshape i strongly recomment to forget the inside textures for the moment.
Make absolutly sure your mesh is working properly, animated, uvmapped etc etc.
When you are completly satisfied then you copy the parts that need inside textures, you hide the original, reveert faces and alligne normals.
Then you have 2 options:
*Giving that group the same inside textures as the outside then rename the group exactly the same as the one for outside textures(the original)
*Or if you want the possibility to texture the inside diffrent then you give it another name(be aware that the outfit will need another subset(group) addon in the property set for it)

In both cases you also have to set the opacity settings, those control wich texture will overrule the next.(for alpha that is!!)
You find them in the comments box in milkshape
Body is -1
inside is 3
outside is 5
If you are attaching only more shoe meshes you can leave them all to -1

There are several reasons maxis didn't release this kind of meshes, the can give alot of problems like glitches and bleeding through.
I always advise peeps to just create 2 outfits, one for the transparancy and one for non transparancy but still the possibility to cut away parts of the alpha.
One uses the alphablendenabled while the other uses alphatest enabled.
But ask me when you that far :)
good luck!

ceruleanpheonix:
Thank you both for the help :)

Yes Bloom, I've been wanting to learn for a while. I've done quite a few but I don't feel any are worth sharing yet. I'm working on an alpha mesh for Warlokk's Fairy girl.

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