Converting Bodyshapes Using Meshtool and Poser Magnets

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MixdCrysy:
Thanks War, I have been trying to learn how to use poser, scince I paid for it and staring at the icon on my desktop was making me infuriated. I will keep at it, sooner or later I will have to get it right. I was just hoping for an easier conversion method, as far as the shapes... moveing each verticle to an .obj of the shape I want is getting tireing...Thanks agian. :)

jtp10181:
Speaking of preg morphs... is there anything special that needs to be done to not screw up the preg setting? I have not really tested it out in game yet.

MixdCrysy:
Question: Does anyone else get mesh explosions with meshtool? Or is it only me? Every time, it never fails. I succeded in finally succeded in poser to make it the desired shape, but it still explodes on import with meshtool.

jtp10181:
I've never had it happen. I read it will happen if there is more than one mesh together, like on an alpha dress. When you import the obj into meshtool it tells you a number, if its more than 1 you are in trouble.

MixdCrysy:
Quote from: jtp10181;1047344

I've never had it happen. I read it will happen if there is more than one mesh together, like on an alpha dress. When you import the obj into meshtool it tells you a number, if its more than 1 you are in trouble.


Thanks :), I figured out a way around that, for this particular mesh. Since I am doing the afbodyslip, I exported only the top half of the gmdc (this mesh is split with the upperbody as the first body and a second for the legs and feet). Then I 'shaped' it in poser, exported as .obj, made mesh with meshtool, imported the gmdc/simpe file made by meshtool into milkshape, and its ok know. Just need some minor editing, but alot less time than how I used to do it :D

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