How To Make an Infant Diaper Override Recolor (*2ND REVAMP, 1/27/08*)

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skylark:
Thank you so much!  When i get home from work I will have to check how much the quality improved.

Yay!  I made my own onesie for a Sim baby!

Thank you so much.

Tenshii~Akari:
You're welcome!  Glad it worked out for  ya.  :smile bi:

Katie:
ummm, i made one using bloom's mesh, and i wanted to point out this:
1. the outfit ended up esactly the same as blooms.
2. i have the dds stuff, i just got it, but, basically steps 9-14 don't work for me. i don't have the option to bulid that or whatever. HELP!!

oh, nevermind, i think i got it...



I GIVE UP. THIS TUTORIAL MAKES ABSOLUTLY NO SENSE.

Theraven:
did you actually download and install the DDS tools? There are several different things to download at the site, and it's easy to get it wrong.
I know I had some troubles figuring out what exactly to download, and managed to get it wrong twice - both the first time I tried, and when I re-installed things on my new computer. I actually downloaded the wrong thing first  :-\

Did you do this, by the way?
Quote from: Tenshii~Akari on June 11, 2008, 11:51:32 am

You have to enable the Build DXT option through the "Preferences" under the Extra menu in SimPE.  

Once the Preferences window pops up, (making sure that the tab to the left highlights "System Folders") look at the line that says Nvidia DDS Tool Folder.  

Click on the "Browse" button next to the box, and search for the directory where you installed the DDS tool (i.e. C:\Program Files\NVIDIA Corporation\DDS Utilities), then find and select the nvdxt.exe file and press OK.  

Once you exit out of the Preferences, it should be enabled for your SimPE.  ;)


Also, remember to click "commit" after you've changed the texture, or the change won't show. Then you save the new file :)

Oh, and a couple of other things:

To be as sure as I can be that parts comes on the right place when I recolor the outfits, I use the UVW maps as recolor guides (Bloom added these with some of the meshes), and hide that layer afterwards. :)

Remember to save the file as a new file with a new name. Also, make sure the only infant outfit you've got in the DL folder when you're testing it, is the one you recolored. Otherwise it might show up wrong.

For saving texture files, I use the ctrl+alt+shift+S command in photoshop, and save as 24bit PNG (in the window that pops up). I also make transparent textures at once, so I don't have to do the alpha channel step (works with Bloom's meshes). Combined with the DXT3, this usually gives the best result.

Katie:
well there is no commit button when i do it, and could someone please explain to me what program to install??

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