I need help.

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Rogue777:
Have you downloaded and installed the patches for the expansion packs you installed?

ancienthighway:
Quote from: John55;861414

If I do not click on the OFB icon. I can get them to play at the performance. But once I click the OFB icon in the game. They will practice, but will not perform.


I'm confused about this post.  Are you saying that when you are in the game you click on an OFB icon?  Where is that?

Or are you saying when you start the game with the OFB icon on the desktop it doesn't start, but when you start the game with the NL icon it does?  (This only works if you are using BaseGame Starter for those who don't know.)

John55:
Ok. I do have all the patches installed that EA put out up to Family fun Stuff. When I first run the game. I click the icon up in the left hand corner of the game. Where the University and the Night life and OFB are. Everthing works fine. Until I start the OFB. Once I click that everthing but the musical instruments work great. I can get them to practice but the Sims will not perform.

ancienthighway:
So when you say start OFB, you mean go to Bluewater Village Shopping District?  The neighborhood with the Tinkers, Rameriz, Landgrab, and all the shops?

This is sounding like you have your main neighborhood, and you've added a University, Downtown, and Shopping District.  Your sims in all of those neighborhoods can perform music except for those in the Shopping District.  Is that correct?

Let's try a couple things if that is correct....
1.  In the Shopping District where you are not able to perform, open up the cheat window (Ctrl-Shift-C) and type boolprop testingcheatsenabled true.  Then enter one of the lots where you cannot perform on the instruments.  Then press Shift and click on the instrument.  You'll get an option to Force Error.  Click it.  A dialog box will pop up stating there's been an object error in the game and give you 3 options.  Click Reset.  The box also says a file was created.  Write down that name and location.

Then have one of your sims try to perform on the instrument.  You may get another object error dialog.  If you do, do the same thing, take note of the file and click Reset.  Hopefully, the sim will be able to perform though.

If the sim cannot perform, you now have two files the game wrote.  Hold on to those for a few minutes.  Now with the instrument that you forced the error on, and still can't perform, sell it.  Buy a new one.  Try to perform again.  If you get an object error, take note of that file too and click Reset.  

If at any time during this your sims can perform again on that lot, do the same thing on the other lots they can't perform, and you can forget about those Object Error files.  If they still can't perform in that lot, attach those files to a post here.

John55:
ancienthighway;
 I tried your suggestion. It does the same thing. The Diamond over the Sims head goes out. Then comes back. As far as just the Shopping District. I am getting this in the whole game. No matter what neighborhood that I am playing. Here are the logs

Build: 1.5.0.121
at Jul 21 2006,05:28:10

Object id: 394
name: Guitar -  0,1 - Lead - Minarik Trinity
Stack size: 4
Error: Hit Break Point Primitive.
Iterations: 2
  Frame 3:
    Stack Object id: 394
    Stack Object name: Guitar -  0,1 - Lead - Minarik Trinity
    Node: 0
    Tree: id 732 name 'CT - Object Error' version -32761
    from global
    Prim state: 0
    Params:    Locals:
  Frame 2:
    Stack Object id: 0
    Node: 0
    Tree: id -1 name 'No behavior' version 0
    from
    Prim state: 1
    Params:    Locals:
  Frame 1:
    Stack Object id: 0
    Node: 0
    Tree: id 280 name 'Idle' version 2
    from global
    Prim state: 0
    Params: 3    Locals:
  Frame 0:
    Stack Object id: 0
    Node: 0
    Tree: id 4116 name 'Function - Main' version -32756
    from SIMPE_ACCESSORYGUITAR_MINARIK_SAMHAIN_[ATAVERA_23.8.2006_14119]_CRES
    Prim state: 0
    Params:    Locals: 0 0


Global Simulator Variables
 = 1


Build: 1.5.0.121
at Jul 21 2006,05:28:10

Object id: 398
name: N004_User00286 - Ryan
Stack size: 7
Error: Hit Break Point Primitive.
Iterations: 498
  Frame 6:
    Stack Object id: 19
    Stack Object name: Food - Dessert - Cherry Cheesecake - Menu
    Node: 32
    Tree: id 1027 name 'Get in Temp 0 - Aspiration' version -32758
    from global
    Prim state: 0
    Params: 19    Locals:
  Frame 5:
    Stack Object id: 394
    Stack Object name: Guitar -  0,1 - Lead - Minarik Trinity
    Node: 4
    Tree: id 8192 name 'Interaction - Perform' version -32687
    from MusicGlobals
    Prim state: 0
    Params: 2    Locals: 0 0 0 0 0
  Frame 4:
    Stack Object id: 398
    Stack Object name: N004_User00286 - Ryan
    Node: 5
    Tree: id 281 name 'Wait For Notify' version 7
    from global
    Prim state: 1
    Params: 0 1    Locals:
  Frame 3:
    Stack Object id: 398
    Stack Object name: N004_User00286 - Ryan
    Node: 1
    Tree: id 8282 name 'Function - Main - Check Queue' version 48
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 394
  Frame 2:
    Stack Object id: 398
    Stack Object name: N004_User00286 - Ryan
    Node: 2
    Tree: id 8283 name 'Function - Main - Loop' version 96
    from PersonGlobals
    Prim state: 0
    Params: 5 20 1    Locals: 0
  Frame 1:
    Stack Object id: 398
    Stack Object name: N004_User00286 - Ryan
    Node: 6
    Tree: id 8193 name 'Function - Main' version 103
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 5 20 0
  Frame 0:
    Stack Object id: 398
    Stack Object name: N004_User00286 - Ryan
    Node: 1
    Tree: id 4096 name 'Function - Main' version 2
    from TemplatePerson
    Prim state: 0
    Params:    Locals:


Global Simulator Variables
 = 2
 = 15
 = 0
 = 398
 = 2
 = 0
 = 32
 = 6
 = 1997
 = 3
 = 82
 = 0
 = 0
 = 5210
 = 13
 = 1
 = 2
 = 0
 = -1
 = 0
 = 63
 = 0
 = 1
 = 40
 = 0
 = 0
 = 0
 = 0
 = 0
 = 30
 = 0
 = 0
 = 0
 = 0
 = 0
 = 0
 = 87
 = 0
 = 60
 = 0
 = 6
 = 0
 = 1
 = -1
 = 0
 = 0
 = 9
 = 400
 = 119
 = 21
 = 6
 = 0
 = 0
 = 1
 = 1
 = 2


Other Simulator Details:
All Menus On = false
Move Objects On = false


My Object:

Build: 1.5.0.121
at Jul 21 2006,05:28:10

Object id: 398
name: N004_User00286 - Ryan
Stack size: 7
Error: Hit Break Point Primitive.
Iterations: 507
  Frame 6:
    Stack Object id: 19
    Stack Object name: Food - Dessert - Cherry Cheesecake - Menu
    Node: 32
    Tree: id 1027 name 'Get in Temp 0 - Aspiration' version -32758
    from global
    Prim state: 0
    Params: 19    Locals:
  Frame 5:
    Stack Object id: 396
    Stack Object name: Guitar -  0,1 - Lead - Minarik Trinity
    Node: 4
    Tree: id 8192 name 'Interaction - Perform' version -32687
    from MusicGlobals
    Prim state: 0
    Params: 2    Locals: 0 0 0 0 0
  Frame 4:
    Stack Object id: 398
    Stack Object name: N004_User00286 - Ryan
    Node: 5
    Tree: id 281 name 'Wait For Notify' version 7
    from global
    Prim state: 1
    Params: 0 1    Locals:
  Frame 3:
    Stack Object id: 398
    Stack Object name: N004_User00286 - Ryan
    Node: 1
    Tree: id 8282 name 'Function - Main - Check Queue' version 48
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 396
  Frame 2:
    Stack Object id: 398
    Stack Object name: N004_User00286 - Ryan
    Node: 2
    Tree: id 8283 name 'Function - Main - Loop' version 96
    from PersonGlobals
    Prim state: 0
    Params: 4 20 1    Locals: 0
  Frame 1:
    Stack Object id: 398
    Stack Object name: N004_User00286 - Ryan
    Node: 6
    Tree: id 8193 name 'Function - Main' version 103
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 4 20 0
  Frame 0:
    Stack Object id: 398
    Stack Object name: N004_User00286 - Ryan
    Node: 1
    Tree: id 4096 name 'Function - Main' version 2
    from TemplatePerson
    Prim state: 0
    Params:    Locals:


Global Simulator Variables
 = 2
 = 15
 = 0
 = 398
 = 2
 = 1
 = 36
 = 6
 = 1997
 = 3
 = 82
 = 0
 = 0
 = 5210
 = 13
 = 1
 = 2
 = 0
 = -1
 = 0
 = 63
 = 0
 = 1
 = 40
 = 0
 = 0
 = 0
 = 0
 = 0
 = 30
 = 0
 = 0
 = 0
 = 0
 = 0
 = 0
 = 101
 = 0
 = 60
 = 0
 = 6
 = 0
 = 1
 = -1
 = 0
 = 0
 = 9
 = 400
 = 119
 = 21
 = 6
 = 0
 = 0
 = 1
 = 1
 = 2


Other Simulator Details:
All Menus On = false
Move Objects On = false


What I have been doing is uninstalling and the reinstalling the game All EP and SP that I have. (With patches). I Start all the neighborhoods except the shopping. Everthing works great. But When I click on the button for the Shopping district. This happens with the whole game. No matter what lot I am at.
 Oh well.. Everything else works great.
 It is just misical instruments with all lots and Sims. Thanks for your help. Plus your time.

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