blurg... force re-indexing of vertices?

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BlooM:
I replaced the mat settings with the ones from beos his files(by hand)
Except one line, cos it didn't make sence to me ;) (stdMatTextureCoordTfAnimScaleStartEnd)
Pretty cool chain!!!!

Edit, ran it through bodyshop and enabled Elder and YA
You need the mesh from the post above


OMG, when i now wanted to view the ya in bodyshop it crashed ........:(
Edit, think i had to many chains in my accesoire section lol
Removed all others and it works properly.
Im not running the best comp here and ingame i noticed the chain deformes or could it be the bonesettings?
Or does the line ''stdMatTextureCoordTfAnimScaleStartEnd''does add here something?

BeosBoxBoy:
Bloom I think that was a damaged file - a Body Shop export error due to the "pure shit" patch by EA.  I have done a complete re-install of the game and hope that this will solve the bugs.  Thank you for your work here.  It was very helpful in isolation the problem and made me realise more than ever EA is a ship of fools.

The deforming is probably a result of bone assignments, it shouldn't deform, but that's EA for you >_

BlooM:
Your welcome.
I did fool arround with material settings a little but dont know all the settings(i do search at wiki sometimes)
The golden reflection is awesome, didn't had a clue it could be that realistic.
So my thanks also to you :)

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