NEW **Horse** BodyShape in Progress!!!
BlooM:
im still figuring this out.
I did some objects and found out its ez to add a bone to it and you can change the position of the bones or even the whole skeleton in the cres.
You can move it/mirror it/ rotate it etc.
I think that the same is possible with the skeletons of the hairmeshes and the accesoires but haven't had the time to find out.
wes_h:
You are right.
I don't want to throw cold water on your efforts, but doing things with body meshes is very different than all other objects. Virtually no objects have the same joint layout, but all body meshes share the same layout, and ofr good reason.
For body meshes and hair, the CRES you make the changes to is not the one used in the game. While you link the CRES, SHPE, GMND and GMDC all together in a package, the game takes the data from the GMDC and places it on the skeleton described in the CRES that is in the character file (in the neighborhood). It expects to match the head from the GMDC with the head in the CRES. This is why you can make a stretchskeleton cheat work on a standard clothing item.
To further complicate adding bones, the joint order is very important, in that the bone names are not in the GMDC, but rather the bones are matched in order.
So if you want the mesh to use all the standard things you think of for a Sim, the interchangeable clothing and hair, the facial animations and all of the standard Sims interactions, this is not very easy to do with a skeleton that is not standard, because the standard setup allows one hair to be added in place of another, one dress to work the same as another, because the joints are where everything is adjusted to fit.
Now, taking the basic body mesh skeleton, adding bones and making an object with it is very viable, although you really need to get the rotation on the root_trans out, as it makes everything alse so hard to work with. You should be able to apply body animations to it, such as waving the arms. Some body animations will never look good on the horse, such as walking. If you add the bones and make a custom animation, you could make it walk.
Not easy, but very possible.
jason7871:
Thanks Franky,Wes_h and Bloom i am still working on this,i appreciate all that you all have suggested and it will help alot,though Bloom's seems too have came out better than mine LOL But I am still determined too finish this LOL I just wanted too say thanks for the feedback it helps... :P:P:P
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