Help with hair creation, plz

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slayers_next:
Hi how are you?
Some days ago, I read a tutorial how modify existing hair meshes and create a new one, so I tried it and I obtain this (In bodyshop):

But in game, hair appears like this:



I create a new mesh, exporting/importing a maxis hair with bodyshop, exporting cres, GMDC, GMND and shape, create a new file in SIMPE, add these 4 files, fix integrity exporting again the cres and shape to change 3DIR, etc...
So anybody can tell me how can I create a New hair with an existing 3d file created in 3DSMAX9? and how join the hair 3d file to the sim bones so when sim turn his/her head, the hair turn too? Thanks!
PD: I have SIMPE, 3DSMAX9, and milkshape with unimesh plugins EDIT: and I have too Blender.

BlooM:
Save your 3dsmax9 hair file as a obj file

Open your extracted gmdc(maxis original) with unimesh plugin in milkshape and import the obj file.
Give the obj file the names and comments from the maxis one and after that delete the maxis one.
Select all verts and use unimesh bone plugin to assigne all those verts to the head bone.
Export with unimesh and import it into your mesh package with simpe.

slayers_next:
Eyy! It works! Take a look:



Thanks BlooM!! You help me a Lot!!!!

BlooM:
Your Welcome ;)
The guy's hair is pretty cool :D

you can change the bonesettings from the longer hair to ones from the body to give it a nicer animation.(the lower part that is.)
You have to set numskinwghts in the commentsbox to 3 and then import a body or top mesh so you can find the right boneassignements and copy those to the hair.
When done you delete the body/top/export etc etc.

slayers_next:
Thanks BlooM!
I did it, but I assigned the lower part of the hair to the neck XD, the next time i'd try to do that you say
See ya!

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