Texture UV Groups

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wes_h:
It will require some detail work, because the faces have to be seperated also. One thing that may work is to duplicate the hand by selecting all that should be part of your seperately textured hand and use "duplicate selection". Unselect and hide that new group, then delete the hand off the mesh, leaving the vertices that will be at a shared location in place. Do this to both hands, and then regroup.

You should be able to more easily seperate the texture mapping when the hands are still in seperate groups (probably named Duplicate01 and Duplicate03).

You can use the smoothing groups as a sort of submesh selection tool. By this I mean the main group will be in smoothing group 1 by default. When you have the duplicated hands, select one and then assign it to smoothing group 2, and the other to three. Then, even after they are regrouped, you can select just one hand by unselecting everything else and selecting smoothing group 2.

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