Theraven's crazy collection of simmies (11.June 20 - TS4 sidetrack)

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Theraven:
The old one has half the polycount ;)

Carlwashere:
Poly count.  :rolleyes:
peggy hair is probably at least 4x the poly count in one hair.  :D
And to me it's definitely worth the polys.  :p

Katie:
To be perfectly honest, I don't even know what a polycount is... :rolleyes:

Theraven:
To put it simply, a mesh is built up of polygons (square, flat shapes). They're also called Faces/triangles - since each polygon has two triangles in them. Counting in faces doubles the polycount (2000 polys = 4000 faces).

The more polys an object has, the more memory the computer will need to show it (lighting, textures, shadows, and all graphic settings affect this too). Bodymeshes (clothing) in sims usually has about 2000-5000 faces when they're considered to have OK polycount. Cars are usually around 10-20 000, and so on.

For more realistic looking 3D graphics (ranging from my simple student film to more advanced 3D graphics like Shrek or Avatar), polycounts on characters usually go from 100 000 to several million, depending on the quality and detail (and whether or not you've got a renderfarm and 400 co-workers with you to get the movie done  :-\)

<-- nerdy...  :rolleyes:

Katie:
I like your nerdiness!  ;D It matches mine!


I never, ever would have known that.

I have windows 7, bring it!

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