Using poser, objx errors when importing into milkshape, shading when normals aligned?
MixdCrysy:
I am doing some separates requests for the FC. I am exporting the bottom .obj & objx from milkshape (from the maxis the gmdc) and importing the obj into poser. I have been playing around and found out that I can only get the obj to take shape in poser by naming it body, instead of bottom. If I name it bottom, it does not take the shape at all. On import in milkshape, I get this error in the attached picture. I can import the obj but its when I want to import the objx that I get this error. Maybe I have the wrong settings on export? I left the settings the same as the Mysticalones TUT, which could be entirely wrong as I am not following his TUT, I am following BlooMs instructions. It works on full bodies fine but not separetes. Any help would be appreciated :)
EDIT: I have found that if I change the name of the obj when I export from poser to something other than body (anything really, as long as it was not body) I dont get this error when I import into milkshape. I guess this was my problem? It works fine now :)
The normals have become an issue at some spots. I get that ugly shading in some areas (around the feet). I now started trying to select only some verts when I am doing the align (the creases from poser) and aligned nothing else. Is their another way to prevent the shading on the mesh? Maybe a setting on export from Poser? For the fat morphs, I have it 'as moprh target' checked and nothing else. For the body, I have this selected :
This pic was taken from themysticalones tut. Any suggestions?
wes_h:
I don't know really remember anyone posting about using separate top/bottom meshing using Poser, and I have never tried that myself.
The .objx importer has a lot of checks built in to try to make sure that what is being imported is compatible with what was exported originally. This is very important, because you are trying to synchronize the contents of two different files.
If you need to make changes to something simple like the group name, the .objx format can be edited in Wordpad or Notepad, as can the .obj file. In the .obj file, the group name is on a line that starts with the letter g. In the .objx file, the groupname is a part of a line that starts with gnfv.
Unless the group count and names are the same, the .objx importer will think that you got confused and will not try to import the file.
BlooM:
Wes is right,
wat you do in milkshape is splitting the 3d shape and the skeleton(and its settings)
When the 3dshape comes back from Poser it have to be the same as the original.
For the settings: only check ''inculde bodyparts names in polygon groups''
and dont check anything on import.(you might have used make normals consistant?)
I normally only have to fix the seams were the body is splitup on the uvmap, more difficult on complicated meshes, i agree.(i never have issue's with the 3d feet tho......)
You dont have the normal issue's when using mesh tool?
I never do tops or bottoms as seperates, i dont have good results with it.
And always start with maxis default as objective when using Warlokk's magnets.(you can not import a FM shape and make it CPU for instance as you already found out ;))
MixdCrysy:
Wes: I saw this in themysticalones tut. I always assumed that is was possible, becuase Warlokk made his separates (I know how long it could take without using poser ;)) Thank you for telling me how to edit the files! This will help me greatly :) Poser doesnt like 'bottom' or 'top' only 'body'.
BlooM: I only used the 4 settings about with the body(reall bottom).obj and for the fat morphs 'as moprh target'. I have had no problems with the motphs ever, but the body was the issue.
I was doing the maxis cargo pants and I really hated the results. Either to much shading or it was 'boxed' by the pockets. I might leave that one alone for now. In meshtool, I dont have any normal problems (when it works).
It is also very limited in what it will do for me. I have a huge problem with nightlife meshes, and so far it only lets me make maxis made meshes. I had a request to use another creators maxis mesh, and change it for a bodyshape. I can do it in poser, but meshtool corupts the file :dontknow: I tried to do the separates with meshtool, but becuase the internal name is bottom and I had to change it in poser... it was corupted.
I think your method is much easier and there is so many things I can do with it. I am very happy to not spend a whole day making my pregmorphs anymore. I have one I made that looks natural and then I import into milkshape as an obj and do extended manual edit on each vert until they match exactly. Thats like a nightmare to me now :) I am so happy I never have to do that agian, :dance: Thank you! :love4:
BlooM:
You will find out about the normals soon enough ;)
the pockets for instance, you have to select the sides seperate and then alligne.
And select the pants arround the pockets only and alligne.
And when you do that you have to select by faces, not verts.
But there are a few outfits that that are hard to alligne when they come out of poser.
If you really have a hard time just regroup a specific part(like that pocket) alligne the normals and regroup it back with the body.
Sometimes you just have to splitup some parts to get them alligned better.
When you regroup a pocket for instance you create a extra vert on the seam that gives problems.
This way it is much easier to alligne them the way you want.
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