converting a teen mesh to an adult one
siems:
I'm wondering is it possible to convert an adult mesh to teen. I've tried taking an adult mesh (in Poser) and scaling it down to 94%, exporting as I've always done, and using MeshTool before replacing the mesh in simpe but while the mesh doesn't give a "too many vertices" error it doesn't preview and appears as an explosion of polygons in BS.
Am I missing a step, or is regressing messhes from adult to teen more than a case of scaling to the right size?
exportdry:
Basically when I convert Import a teen mesh, scale down the adult mesh mesh as much as possible to the right size in milkshape, extended manual edit to the appropriate places then remove the teen mesh as you need the skeleton of the teen mesh for the resized mesh to work properly.
So the same goes for converting to and adult mesh from teen.
BlooM:
Quote from: siems;1161343
I'm wondering is it possible to convert an adult mesh to teen. I've tried taking an adult mesh (in Poser) and scaling it down to 94%, exporting as I've always done, and using MeshTool before replacing the mesh in simpe but while the mesh doesn't give a "too many vertices" error it doesn't preview and appears as an explosion of polygons in BS.
Am I missing a step, or is regressing messhes from adult to teen more than a case of scaling to the right size?
Adult to teen works the same but wat you prolly forgot is that you have to assigne a teen skeleton to it?
This is how it works in Milkshape, its so simple........
* import teen mesh
*import adult mesh
*select adult mesh(and morphs, if wanted)
*choose scale and set all to 0.94 and set scaling options to origine.
*scale
*fix the neck and shoulders(and thighs if you like or necesarry)
delete the original teen mesh and export
Done ;)
You cant use Poser to scale the adult down unless you made a objx file for it, for the teen skeleton that is.
Or, but i dont know how that works, assigne a new teen skeleton to your scaled down mesh with meshtool.
siems:
Thanks for the help everyone. I've managed to get simple converting down pat, and it all works fine :D
The only problem I'm getting in milkshape is that whenever I import gmdc files I get a huge mess of blue vertices covering everything. I can still easily resize meshes, but these things get in the way whenever I want to do any fiddly work. I just can't find an option to disable them so I can see better.
What do I do?
EDIT: NM, found out through a quick forum search that i shouldve done first :D
Lula77:
Blom: You make it sound so darn simple. I have tryed the begginer meshing tutorial but I did not even see the outcome of it! Did not show at all at bodyshop! Spent the whoul darn day and almost all night to learn that so called easy meshing thing. :mad: Aighter I am braindead or just simply to stoneaged (even if I am only 31 years of age)to learn! And you make it sound like it was peace of cake simple as making breakfirst. :eek: :rolleyes:
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