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**34Ax34alphadress**SexY FeeT**
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Topic: **34Ax34alphadress**SexY FeeT** (Read 26420 times)
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ovid
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Posts: 2
**34Ax34alphadress**SexY FeeT**
«
Reply #15 on:
March 03, 2008, 08:24:32 am »
Lovin' it! Great work again, thanks very much!
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BlooM
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**34Ax34alphadress**SexY FeeT**
«
Reply #16 on:
March 03, 2008, 08:54:50 am »
tho, i reconize both....makes me think i uploaded the wrong mesh as i already fixed both......
The spot at her breast was(and still is....)a boneassignement.
And i accidently moved the whole mesh resulting in the neck.
I will fix it today!!!
I dont put the clothing textures on the body, its something i h8 to do.
I did it 2 or 3 times with the CPU multi arround the shoulders......
Edit,
Fixed
Thank you Kieren :thumbup:
«
Last Edit: March 03, 2008, 11:20:15 am by BlooM
»
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kieren13
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Posts: 166
**34Ax34alphadress**SexY FeeT**
«
Reply #17 on:
March 03, 2008, 01:37:51 pm »
Quote
I dont put the clothing textures on the body, its something i h8 to do.
I know you do
I remember you mentioning your distaste of it over at the adult site.
Thanx for fixing it so quickly.
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BlooM
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**34Ax34alphadress**SexY FeeT**
«
Reply #18 on:
March 03, 2008, 01:54:57 pm »
And especially with this mesh......
Like you did with the stripes, the uvmap of the body is so screwed arround the breasts.
Warlokk(and i later)had a hard time to alligne the nipples and shadows again for the skintone textures.
Thats why the stripes are messed.
You will see they will look so much better if you put them on the dressalpha
«
Last Edit: March 03, 2008, 01:57:29 pm by BlooM
»
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kieren13
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Posts: 166
**34Ax34alphadress**SexY FeeT**
«
Reply #19 on:
March 03, 2008, 03:25:38 pm »
The striped top is actually on one of your original 34Ax34 meshes, the 1 with Bsett's sexy feet I think, so I won't be able to convert the outfit.
I included a picture of the striped top as a comparison to try and highlight the differences in the neck area, but it isn't all that clear in the pics.
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BlooM
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**34Ax34alphadress**SexY FeeT**
«
Reply #20 on:
March 03, 2008, 03:30:34 pm »
ye, i noticed
I first thought you mentioned that the neck had a mismatch on the vertices but you ment the color.
I used one of War's nude meshes for it and unless i made a mistake that same mesh will also have the color diffrence.
I think i used the fullbodynude.
But its fixed now, not?
I might release the same mesh again with barefoot and flipflops as i already had that request........
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kieren13
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Posts: 166
**34Ax34alphadress**SexY FeeT**
«
Reply #21 on:
March 03, 2008, 04:44:19 pm »
What I meant by the neck difference is that the trapezuis - the internet is not just for porn after all
- on the model on the left are smaller than the models on the right. It's not something that I think needs to be addressed, I just thought it was something you'd altered as you thought it looked better that's all.
Quote
I might release the same mesh again with barefoot and flipflops as i already had that request........
That would be cool, further options for this bodyshape are always greatly appreciated.
Edit:
Quote
But its fixed now, not?
Went ingame to test it and the problem with clipping due to a vert on the breast has been fixed. What is a vert? is it a polygon?
I found another potential problem, it looks like there is some pulling on the breasts. It's hard to spot on some skintones, I've circled the problem areas on the picture as they aren't as clear as I'd want them to be - never ceases to amaze me how much quality is lost when going from a bmp to a jpeg.
untitled3.JPG
(88.2 KB, 764x663 - viewed 455 times.)
untitled.JPG
(35.84 KB, 353x585 - viewed 472 times.)
«
Last Edit: March 03, 2008, 06:35:26 pm by kieren13
»
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miros1
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In Miros We Trust
**34Ax34alphadress**SexY FeeT**
«
Reply #22 on:
March 03, 2008, 08:24:34 pm »
BlooMie, thank you so much for the mesh, and the fixes! Most meshers wouldn't bother fixing it, they'd say "tough toopie!"
(Don't ask what toopie is...)
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Rose/Miros
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Wooden Simolean
BlooM
Moderator
Gender:
Posts: 2980
**34Ax34alphadress**SexY FeeT**
«
Reply #23 on:
March 04, 2008, 12:51:19 am »
Quote from: kieren13;1160515
What I meant by the neck difference is that the trapezuis - the internet is not just for porn after all
- on the model on the left are smaller than the models on the right. It's not something that I think needs to be addressed, I just thought it was something you'd altered as you thought it looked better that's all.
That would be cool, further options for this bodyshape are always greatly appreciated.
Edit:
Went ingame to test it and the problem with clipping due to a vert on the breast has been fixed. What is a vert? is it a polygon?
I found another potential problem, it looks like there is some pulling on the breasts. It's hard to spot on some skintones, I've circled the problem areas on the picture as they aren't as clear as I'd want them to be - never ceases to amaze me how much quality is lost when going from a bmp to a jpeg.
I cut the trapezius in 2 parts, did this a very long time ago prolly to make it work or to prevent clipping with the extra layer on top of it(alphadress)
The explanation i did earlier bout the neck is so wrong as the neck/shoulders and arms aren't related to a Warlokk mesh in any way, its the top from the blouse from the transproject, my first and only mesh i made with a alpha arround the shoulders.(took me weeks before i got the animation to work properly and since then i always use those parts for other meshes.)
A mesh is put together with hundreds faces(triangles) and every face has 3 vertices, those verts connect the faces inbetween and so on.
every vertice is linked to the skeleton wich controls the animation.
the skeleton has 64 boneassignements from the head/neck spine to the foot/toe.
The bodymesh uses 57 boneassignements orso.
Every vertice has a maximum from 4 boneassignements and the vertice i was talking about was assigned to 53% to spine1, 7 % to the left clavicle and 40% to spine 2.
The alpha layer wrapped arround the body should have the identical boneassignements so they move the same.
But i altered the shape there a bit(make more faces) and the boneassignements didn't match at one time.
And as the boneassignements also can make minor shape changes that bodyvertice was sticking throug the alpha layer.
The last problem is caused by the normals.
Every 3d shape is rendered in a way that all those faces together make one smooth shape that has the correct lightning and shadows and there are several ways to do so.
Some parts you want smooth while others need a good visible seam(butt crack and underneath the butt and breasts.)
I forgot to smoothen out that part properly.....
001.jpg
(253.81 KB, 600x513 - viewed 452 times.)
«
Last Edit: March 04, 2008, 12:57:01 am by BlooM
»
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kieren13
Member
Posts: 166
**34Ax34alphadress**SexY FeeT**
«
Reply #24 on:
March 04, 2008, 05:37:58 am »
Quote from: miros1;1160794
BlooMie, thank you so much for the mesh, and the fixes! Most meshers wouldn't bother fixing it, they'd say "tough toopie!"
(Don't ask what toopie is...)
I totally agree with that, fact is most don't really care once they've uploaded it but I figured Bloom is a bit of a perfectionist when it comes to his custom meshes and that's the main reason I reported the minor flaws. That's also 1 of the reasons I consider Bloom's meshes to be the best around.
Thanks again Bloom for all the extra work on this mesh, I really appreciate it and I know many will also.
Thanks also for the explanation on verts and faces, it all sounds rather complex to me
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BlooM
Moderator
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Posts: 2980
**34Ax34alphadress**SexY FeeT**
«
Reply #25 on:
March 04, 2008, 06:00:18 am »
Yes, i am a perfectionist when it comes to meshing, i have to as i am not satisfied easy.
But im human and make mistakes and besides that i get bored sometimes and then you forget things(also my age, hehe...) so i appreciate the reports bout mistakes or faults.
I remember when i started, even with my background(i was a 2D designer) it was hard, thats why i included the screenshot,
Its nothing more then triangles put together really.
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jjjim
Member
Posts: 2714
**34Ax34alphadress**SexY FeeT**
«
Reply #26 on:
March 07, 2008, 11:35:47 pm »
These look great!! Super job, BlooM!! Thanks.
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Sims2playerQ
Member
Posts: 145
**34Ax34alphadress**SexY FeeT**
«
Reply #27 on:
March 19, 2008, 05:06:57 pm »
Thank you so much. I have to create some more small Sims now, just to try out these great clothes.
I hope I don't annoy you with this question Bloom. Sorry in advance.
I always wondered what to do with a uv map when getting a download. Do I have to download this for the outfits to work properly, or is it just for those skilled to create new textures?
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jason7871
Member
Posts: 206
**34Ax34alphadress**SexY FeeT**
«
Reply #28 on:
March 26, 2008, 09:43:56 pm »
WOW!!! You amaze every time i come here and browse i am just shocked how your creativity shows in all your creations Bravo!!!! Thanks!!
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goodheart
Member
Posts: 257
**34Ax34alphadress**SexY FeeT**
«
Reply #29 on:
April 04, 2008, 03:34:54 am »
wow thanks
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