Insimenator.org
November 10, 2024, 02:22:39 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home   Forum   Help Search Calendar Login Register  
Pages: 1 2 [3]
  Print  
Author Topic: TUTORIAL: Changing the Height of Sims with SimPE  (Read 69577 times)
0 Members and 1 Chinese Bot are viewing this topic.
BlueAngel3121
Member

Posts: 20


View Profile
« Reply #30 on: June 07, 2007, 03:16:55 am »

Thanks for this, its gonna be fun trying this out.
Logged
BeosBoxBoy
Silent

Gender: Male
Posts: 5021



View Profile WWW
« Reply #31 on: October 20, 2007, 04:54:25 pm »

zac - the "stretch" is precisely that - if you stretch a mesh it begins to look like a piece of taffy after a certain scale
Logged

"There is a certain elegance in wasting time. Any fool can waste money, but when you waste time you waste what is priceless."
-- Maugham, W. Somerset. Ashenden: Or the British Agent.
Bakajin
Member

Posts: 22


View Profile
« Reply #32 on: October 24, 2007, 02:54:15 pm »

I used the cheat on a special mesh I'd worked on and the sims developed flaps at the knees like a robot.
Logged
BeosBoxBoy
Silent

Gender: Male
Posts: 5021



View Profile WWW
« Reply #33 on: October 25, 2007, 08:22:49 am »

Bakajin - that is most likely due to a weighting assignment in the region of the knees - changing the weighting of the problem vertices should correct the visual disturbance -- I'd suggest more weighting towards the thigh or calf depending on which way the flap was pointed.

When making a custom mesh, there will be issues of course, certain meshes are never going to work for this sort of cheat.  Also, some meshes will work, but only within limitations.

As a rule, I try to construct my meshes with vertex weights in close parity with Maxis meshes to avoid deformities.
Logged

"There is a certain elegance in wasting time. Any fool can waste money, but when you waste time you waste what is priceless."
-- Maugham, W. Somerset. Ashenden: Or the British Agent.
wes_h
Member

Posts: 28


View Profile WWW
« Reply #34 on: October 25, 2007, 10:42:49 pm »

The people that made the Maxis assignments are experienced professionals. And the animators designed the animation to work correctly with assignments that were used. You would need to think about changing both to do something special (such as Marvine's dancer).

<* Wes *>
Logged
Bakajin
Member

Posts: 22


View Profile
« Reply #35 on: October 26, 2007, 12:55:46 am »

Quote from: beosboxboy;1004944
Bakajin - that is most likely due to a weighting assignment in the region of the knees - changing the weighting of the problem vertices should correct the visual disturbance -- I'd suggest more weighting towards the thigh or calf depending on which way the flap was pointed.

When making a custom mesh, there will be issues of course, certain meshes are never going to work for this sort of cheat.  Also, some meshes will work, but only within limitations.

As a rule, I try to construct my meshes with vertex weights in close parity with Maxis meshes to avoid deformities.


Talking about assignments sparked my thinking. I thought I'd kept things close to Maxis meshes however I can guess a couple of places where I could have created the problem. Thanks.
Logged
Bakajin
Member

Posts: 22


View Profile
« Reply #36 on: October 26, 2007, 05:42:55 pm »

I hadn't done anything different with the weights. I think I may have just simply made them too short. I'm going to use a different number for the median height, rather than 6' or 5'10" (180 or so cm)
Logged
PrincessIsabelle
Member

Posts: 332



View Profile WWW
« Reply #37 on: December 04, 2007, 08:16:16 pm »

thank you i am going to try this does anyone what the number would be for a 5'4'' person i made myself and that is my height and i woul love it if my sim was that height
Logged

Visita il mio nuovo sito
My Sims 2 Site ancora in costruzione.
Sono un ginnasta e il mio ginnasta preferito è Sandra Izbasa dalla Romania
Preferisco le palestre delle squadre rumene e italiane
Miss Italy Coming April 25, 2008, PrincessIsabelle
minigilesstylr
Member

Posts: 23


View Profile
« Reply #38 on: December 11, 2007, 04:11:51 am »

5 feet 4 inches is around a 0.914 if 5 feet 10 inches is the maxis hieght.
Logged
cableguy7uk
Member

Posts: 113



View Profile
« Reply #39 on: April 05, 2008, 01:03:27 am »

Will try this after work tonight thanks.
Logged
Sweetdey26
Member

Posts: 374



View Profile
« Reply #40 on: April 05, 2008, 01:24:08 pm »

Thanks a bunch! Wish I would have seen this before!
Logged

Judging on InSIMenator.net and loving every minute!:hammer:
Found Love...Blessed in every way...
Friends, Fun, & Sims SimsSkirts Family
Real Friends, Real Fun, Real Sims 2
Mihura
Member

Posts: 288


View Profile
« Reply #41 on: April 07, 2008, 12:58:25 pm »

Yes a great tutorial ! Ok 2 years late but thank you ! Cheesy
Logged
nattysims
Member

Posts: 26


View Profile
« Reply #42 on: April 09, 2008, 02:15:35 am »

Why have I only just found this!

I could have saved myself endless typing in of that cheat!

Thanks as usual Yakov!  

Any chance on a tut about not being a numbtie and annoying Miros so much - LOL  Whistles 'If I only had a brain!'
Logged

An eye for an eye will make the world blind - Gandhi
:saber: NattySims - download addict
dneill
Member

Posts: 1


View Profile
« Reply #43 on: August 12, 2018, 01:34:02 pm »

I am in SimPE and have done everything the tutorial says to do, but when I bring up the resource tree and click on age data, nothing comes up.  It's like I don't have CPF editor or something.  Please help.
Please see screenshot: https://photos.app.goo.gl/kN8ajPCJNknfFeWJ6
Logged
aerykbacon
Member

Gender: Male
Posts: 36


View Profile WWW
« Reply #44 on: September 01, 2018, 03:18:39 am »

dneill, you need to reset your layout. It’s in the top left of the icon toolbar, the blue disc image with the red X on it.
Logged
Pages: 1 2 [3]
  Print  
 
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.012 seconds with 29 queries.
SimplePortal 2.1.1