FreeTime Patch is Out! *EA removed patch from site*

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Tomkat:
Okay...i fell for this patch too
I NEVER EVER download patches, since they have only EVER damaged my game, but with this one i reckoned... since FT is (at that time anyway) the last EP, then there wont be any more patches on (the next) EPs...so ill probably have to get this...

mistake... and unlike people that dont know what the patch does... ive had some serious issues come up that havent EVER happened to me before... including:

*households dont save correctly. when you leave a house to go to the neighbourhood, and click save at the prompt, it "saves" but when you go into that house again you lost everything since your last manual save.

*very slow loads on houses made after the patch. Since ive bought my new gaming PC loads are a breeze... even on huge houses, but post-patch houses, even smaller than the pre-patch ones, take 3 mins + to load, not 10 secs like normal houses. (i know thats still fast, but thats not the point)

*game crashes more

*game "freezes", and the image "scrambles".  you have to restart the pc manually. and of course you didnt save

*no one ages properly.  There are a ton of days added to lives, and you have to use simpe to reduce them to normal.

thats just what happened to me so far. im sure there are more horrors i havent experienced yet!

jinyc:
Tomkat, wow! I agree, for some odd reason the game is taking much longer to load. I have played three individual houses post patch D/L so I have gone back to see if saving was flummoxed. I did have one major game crash that was frightening. The game froze and I heard wierd "banging" noises in the background. I finally had to force close the game and it wasn't easy. When I went back to that lot it opened where it had been last manually saved (I still use Monique's "Save Game" reminder mod).

I haven't (yet) noticed a problem with aging. When I had the atomic crash I was having a birthday party for two kids. The game crashed while the party was in progress. The next time I just used the cake and skipped a party and all went well.

I have had a problem since BV where the lot freezes momentarily whenever I have a Sim use a car, leaving for school or work and also when coming home. Now the lot freezes for a minute or more whenever a car is used (actually, this problem may have become more pronounced after adding the original installation of FT; I am not sure).

Sam the T-man:
I've noticed that freeze with cars too. One problem I'm having is that, despite using my new monster PC (runs a lot faster than my laptop), big lots take forever to load, to the point where it doesn't appear to be making progress :? This is without the patch though, haven't installed it on this one, and don't fancy taking the chance either :P

That "banging" noise you describe could be the music looping like a stuck record. That's the first thing I get that warns me the game is about to crash, and 99 times out of 100 I'm right.

jinyc:
Sadie, I think with the patch installed the car freeze has been worse.

Big lots take a bit longer to load. Pre-patch my game took about 7 or 8 minutes from start up to neighborhood screen. Entering a lot took about 2 to 3 minutes more. Now it takes almost 15 minutes for the same play. I have loads of D/Ls (of course). At this time I have 4.4 GIGS of D/Ls!

My PC is far from anemic. It is 4.6 GHZ, 2 Gigs of RAM, ATI 1650 Pro. All I can say is GRRRRRRR!

Bev in NY:
Well i'm not sure if the patch made it worse or not....or the game FT itself...but i have noticed the game doing the few second freeze some with the cars but alot longer freeze when changing seasons especially winter and when wolves come on lot...and it gets worse as i play longer...i don't have alot of CC maybe a gig...not even 3,000 things....but i do have the patch in my game, and when a new one comes out will it just overwrite this one or will i have to uninstall FT ?

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