Texture/Recolor assistance needed
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Lion-O:
Greetings and Salutations!
I have combined CPU and Fitchick bodyshapes with Gothplague's superspecialfantastic Fetish Buckle and Strap boots. I am now texturing/recoloring but have run into a problem. I created a UV map for the meshes and added the necessary parts to the TextureName and Texturename_alpha files, and then added my textures to each individual part while checking everything in BodyShop. It looks okay expect...there is no total/seamless coverage. There are gray lines that seem to separate the colors, as you can see in the screenshots. I have had this problem with other retextures and used the "block" method to ensure coverage. That does not seem to work here. I would like to maintain the individual part if possible this time. Any assistance would be greatly appreciated. Thanks.
Lion-O:
HUZZAH!!! Thanks a lot for the advice. It looks much better now and should be uploaded soon. Thanks again.:worship:
Lion-O:
Greetings! Thanks again for the help with that other issue I had, Gothplague, but now I have another dilemma. I was testing the new meshes ingame and noticed a line just below the knee on the anklebuckle boot mesh. I have rechecked everything in Milkshape...aligned normals, extended manual edit and the bone assignments, but the line does not show up in Milkshape...only in BodyShop and ingame. :sad2: What can I do to fix this? Thanks in advance.
Lion-O:
My gosh!!! You are AWESOME!!!! The UV mapping WAS my issue. Thank you for enlightening me with your omsimpotent wisdom:worship:
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