Converting Clothes for Teens
jase439:
I realize this is a pain in the arse, but once you have a set of neck vertices that work, you can just copy your modified vertex positions across to any new meshes you edit. Getting the initial fit is the painful part.
J
PS. You might want to try a scaling factor < 0.94. I found 0.90-0.92 works well for me. The scaling factor used in the game and that used in Milkshape don't appear to be 1:1.
nbny:
Okay, what on earth am I doing wrong? I have the neck vertices lowered to the point where they are halfway down the body, but it doesn't seem to make one ounce of difference.
Here's what it looks like in Milkshape:
And it still looks the same in Bodyshop as the screenshots I posted...
jase439:
Then you are referencing the wrong mesh (or an old version is lying around in your Sims 2 folder somewhere and it is eclipsing your changes). Make sure your clothing's 3D reference table refers to the Resource Node and Shape defined in your mesh package (if you never changed these, then they are undoubtably pointing at the original Maxis mesh files). You might benefit from going through WDS Brianna's meshing tutorial over at MTS2. It's a bit dated and involves the use of some older tools to import and export, but it will give you some idea of how to properly construct a body mesh package.
nbny:
Sounds like a plan. I'll spend some time checking it out. I thought I followed your instructions pretty closely, but it's very obvious that something isn't working right. I do appreciate all the help and advice you've given so far.
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