The Little Dark House That Couldn't (show CC)

<< < (2/2)

caffeinated.joy:
If the trees are cc and made from pre-seasons meshes, then they'll flash blue like the trees on your lot. As for your other problems, did you try properly renaming the files as Ali suggested?

J00wish:
Hey CJ! I think Ali had files renamed like that by choosing where to save the files. CleanInstaller adds that extension if you don't just save to where it tells you. At least it does in mine. All my files were properly named and the files all showed if I didn't move them out of the main Downloads folder into a subfolder. I was hoping there would be a way to make it find the files, like the other houses did without so much as a fuss.

ancienthighway:
I just downloaded and installed the lot.  Everything looks fine in my game.  I wasn't sure if it would work because loverat said Uni, NL, and OFB are needed and I don't have Uni, but apparently no Uni items were used.  The lot will require OFB, and perhaps some NL items were used to create the game objects, but, you have Uni, NL, and OFB so it should not be a problem.

I've got BV, Seasons, and FT installed also (no Uni or Pets) but EPs beyond OFB won't matter because when you place the lot, it's converted to the format of the most recent EP you have, in your case BV.

From the neighborhood screen, the tree and cemetery in the back corner display in that yucky blue, just like in your picture.  But entering the lot, everything is intact.

I do have my graphic options set for High Sim/Object detail and High Texture Detail.  Object hiding is set off.  I then changed the options to Low for Sim/Object and Texture detail, and turned Object Hiding on.  Whether detail was set high or low and object hiding turned on or off, everything appeared as it should.

The only things I can suggest are trying different graphic options to see if it makes a difference on your computer, and keep trying.

Navigation

[0] Message Index

[*] Previous page