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Author Topic: Error Log Help  (Read 8304 times)
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SeZZa
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« Reply #15 on: June 25, 2008, 10:52:37 pm »

Sorry for the delay guys. I haven't been home the last couple of days.
The logs are on my other computer (my games computer, lol), but I will definitly transfer them over tonight as I want to start playing the sims comfortably again.
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SeZZa
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« Reply #16 on: June 25, 2008, 10:59:57 pm »

Ok. Here are the 3 Error Logs that I mentioned... I must get some of the Sim Error Logs as those are really annoying to play when in game.

But, one thing at a time I guess...

* ObjectError_F001_t1164.txt (38.61 KB - downloaded 103 times.)
* ObjectError_F001_t15047.txt (132.24 KB - downloaded 84 times.)
* ObjectError_F001_t49198.txt (119.37 KB - downloaded 99 times.)
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ancienthighway
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« Reply #17 on: June 25, 2008, 11:49:59 pm »

After looking at these error logs, the very first thing I recommend is to delete, or at the very least move out of the game path, all custom careers, majors, and foods.  All three types of content have been known to be problems with EPs released after they were made if they weren't made properly.

Having "so much Custom Content" I hope you've taken the time to organize it into subfolders.  Since your game does run, meshs and the bulk of your CC should be okay.  The problem probably lies within hacks that haven't been updated or that conflict with other hacks.  See this thread starting with post 8 for tips on using subfolders.

Pull all of your CC except for hacks out of your game, then run the Hack Conflict Detection Utility (http://www.simwardrobe.com).  You could run the HCDU with your CC in the game, but with a lot of CC, the HCDU memory limits may stop the program from running.

Post the results of the HCDU if you have problems understanding it or don't know what to do.  If you have a file in your Logs folder called Custom Content.txt, attach that also.
« Last Edit: June 25, 2008, 11:59:25 pm by ancienthighway » Logged
EKozski
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« Reply #18 on: June 26, 2008, 12:01:34 am »

If this is any help, this is what her Error Log says, dated June 16.

Sims 2 Hack Conflict Detection Utility - Version 2.00.03

Error: 53
File not found: SWsupport.dll

Module: modSimsPackage
Procedure: gfstrDecompressFile
Location: 3000

Install Path: C:\Documents and Settings\Sarah\Desktop
Data Path: C:\Documents and Settings\Sarah\My Documents
Sims Path: C:\Program Files\EA GAMES\The Sims 2\


You might want a more recent one. Just trying to help Smiley
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ancienthighway
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« Reply #19 on: June 26, 2008, 12:34:35 am »

The error of not finding the SWsupport.dll comes from not installing the .exe and .dll in the same directory.  Extract the files to the same folder and it runs correctly.
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SeZZa
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« Reply #20 on: June 26, 2008, 03:48:51 am »

Ok. I will remove all those types of custom content and see how I go.

I have a LOT of custom content but stupid me was so stupid and didn't even know I could put my content into sub-folders. Oh the things that you suddenly learn! Lol.

I'll let ya's know how I go.
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SeZZa
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« Reply #21 on: June 27, 2008, 08:30:07 am »

Ok. I have removed the content that I've been told too...
In saying that, I can't say whether or not I've removed every single file of the peticular types stated as I may have missed a few.

I have got a few more Object Error logs which I've attached so hopefully they can be analyzed.

* ObjectError_F001_t5.txt (31.04 KB - downloaded 158 times.)
* ObjectError_F001_t1001539731.txt (31.25 KB - downloaded 85 times.)
* ObjectError_F001_t1477225508.txt (31.25 KB - downloaded 90 times.)
* ObjectError_F001_t1634774140.txt (31.25 KB - downloaded 80 times.)
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ancienthighway
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« Reply #22 on: June 27, 2008, 09:06:41 am »

Do you have a custom curtain/blind, probably one that opens and closes?  All four of these error logs are showing this ojbect as throwing the error.  If you can't find it right away, when you get the error you can "Delete" rather than reset the error and the offending object is temporarily removed from the lot.
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SeZZa
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« Reply #23 on: June 28, 2008, 02:20:16 am »

No, I don't believe I have any custom curtains or blinds that move. I do have some recolours, but that's all.
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EKozski
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« Reply #24 on: June 28, 2008, 02:21:56 am »

What about a hack or something like that?

This what he was talking about:  Object id: 282
name: Controller - Lot Load - Curtain Pull-Down
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SeZZa
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« Reply #25 on: June 28, 2008, 08:28:05 am »

Hmm... I'm not quite sure. I'll have to suss it out.

I think I might just take out all my downloads and start fresh. Just put it some of the ones I can't live without, etc.

I'm SO not looking forward to doing that though. :S
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EKozski
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« Reply #26 on: June 28, 2008, 09:27:34 am »

Your best bet would be to take your entire downloads folder out and try to run the game. Just cut and paste it to your desktop.

Then, go through them a bunch at a time until you find the bad file.

I had to do it twice. First time, it took me 16 hours over a two day span. I was not a happy camper. Second time, less than 20 minutes.
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caffeinated.joy
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« Reply #27 on: June 28, 2008, 05:08:09 pm »

Or just drag and drop it. That will move it just as easily. Smiley

May I suggest you keep your mods/hacks in a separate subfolder? As well, it's a good idea to keep a subfolder for your new downloads. I keep all new downloads in a separate subfolder for at least two weeks, so if anything happens because of one of them, all I have to do is pull the subfolder out instead of the whole thing.
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EKozski
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« Reply #28 on: June 28, 2008, 05:10:33 pm »

I've learned how to do that the hard way.

Since I got that file compression program, I keep a file/folder called, uncompressed. So, if I get any bad downloads, I'll know exactly where to go.
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pseudonymph24
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« Reply #29 on: July 15, 2008, 04:49:55 pm »

Is it safe to delete ObjectError logs once you've fixed the problem??
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