Problem on Pets
Trepie22:
Hey^^
I have a problem with pets. I have some model pose objects and the insimenator and the Look At Me hacks, but the problems didn't start until awhile after I put these in. I have the expansion packs up to FreeTime [not including Kitchen and Bath stuff].
Here are the problems:
-The strays in the neighbourhood get stuck and if 'boolprop testingcheatsenabled true' is on then the error message with reset delete etc keeps coming up.
-Also when I try to phone the pet adoption service the game crashes with the 'Application has encountered a problem. The application will now terminate.' style message.
The problems seem to be on all the pets in the game and the adoption service but not with pets objects.
I hope someone has an idea of how to fix this^^ Any help appreciated.
Edit: If I use the summoner to summon a stray to the lot they leave immediately unless made selectable, but when made selectable they seem to work with no problems.
DarkAmaranth:
My guess is it's because of the booprop testingcheatsenabled true. FT seems to have issues when you leave it on. I get tons of those pop up errors with it on if it's on for very long so; turn it on, do what you need to do and turn it off. Use Insim and other hack/cheat objects if you need them. I only use boolprop if there isn't a good alternative to acomplish the same thing in the time frame I want it to happen in.
ancienthighway:
I've played with testing cheats enabled all the time for years. I've seen no increase in errors in FT just because it's on. If you are getting errors, it's because you've got outdated or conflicting mods in your game. Fix those problems and the game, with testing cheats enabled, plays nicely.
Trepie22:
Hey^^ Thanks for the quick replies.
I'm sure it's not boolprop - as ancienthighway said, I've always used it, and it's not on when I call the adoption service. I also haven't seen an increase in problems when using it.
I think it probably is a mod, but having not added one very recently I'm a bit unsure of which one, do problems caused by mods usually start straight away? or is there a delay on it?
I'm about to start clearing them out now.
Thanks for the help^^ just one more question:
Do you have to disable hacks or mods before you remove them from game? I don't have any in my lots before I delete them, I'm just not sure if deleting without disabling will cause any problems?
ancienthighway:
No need to disable them. You can confirm there's a mod issue by pulling all the mods/hacks out of the game and see if the problems go away.
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