Set to Next [Simantics Primitive]
Morague:
Hi again,
Well, see that's the problem. I don't know if it even exists - I was trying to figure out what it is/was. The line of code from (from one of the BHAVs in the Holiday Roast) is:
[prim 0x001F] Set to Next (object of type GUID 0x703ADB66, result in Stack Object ID)
I was just wanting to figure out what that was - what the command was doing.
Morague
jase439:
I don't think there's any magic here. It's looking for an object(s) whose GUID is 0x703AD866. I think one of SimPE's "finder" tools will let you recurse an entire directory tree (instead of just the active package) where you can search by name or GUID or a bunch of other stuff.
Another idea is to see the TRUE transition to ERROR and then play the game and see if you can't trip the Undefined Transition - which will produce a log and the displayed Stack Object will be the name of the object that has that GUID.
Squinge:
Quote from: Morague
I am stuck. I am looking at the Holiday Roast & I see this instruction:
Even though the GUID doesn't match it's looking for the "A Touch of Autumn Cornucopia" Sculpture, if it's not there then the holiday roast doesn't appear on the fridge menu.
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