Sims 2 Bodyshop Meshing with Blender 3D v2.49b: Tutorials #1 & 2 (9/11/12)
Tenshii~Akari:
You know, that's also something I completely forgot about. I've had mine in Advanced mode for so long, I completely forgot there were different modes.
If you already have each part parented to a skeleton in Blender and exported each as individual .smd files, it's basically the same method as importing meshes into the mesh package file... only instead of using the "Replace" option in the Mesh Group Importer window, you just simply leave the option on "Add" and click OK. The new mesh part will be imported into the file. If it's imported with the same exact skeleton as the original was, it will also use the same name, texture, and normal/bump maps for that named mesh group. (i.e. importing the separated arms of a body mesh assigned to the "body" group skeleton/armature, then importing and adding in the torso mesh which is also assigned to the same type of skeleton.) ;)
artsyama:
When I try to use the sim mesh extractor in simpe it says unable to start tool plugin.
BlooM:
Quote from: artsyama on November 13, 2009, 10:42:41 pm
When I try to use the sim mesh extractor in simpe it says unable to start tool plugin.
Did you install •Microsoft .NET Framework Version 2.0 and
•Managed Direct X 9c?
BSGirl:
Thanks for the great tutorial!
BlooM:
Hi Tenshi,
Do you know how to turn autosmooth off with Blender?
It ruines the normals on the neck seam with other clothing meshes.
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