ngPlant + Blender + SimPE = New trees and plants for Sims 2 ?
m618915:
I do not have much meshing experience, and I have few (stupid?) questions,
I appreciate all replies and help.
I downloaded program called ngPlant last year but I haven’t used it until recently. It is very easy to create mesh for trees using this program. I made this tree mesh:
First question: This mesh has 18248 vertices and 12082 faces, is that too much?
I have imported mesh to Blender because I needed to make UVmap for it and I wanted to see if it is easier to make UVmaps using Blender than other UVmapping program. I have textures for bark and I´m going to use sakura flowers as leaves.
I found video tutorial that explained how to use custom textures in meshes, and I think I did it correctly, however when I pressed render button it looked like this
Second question: Does it supposed to look like this?
I have tried to search tree tutorial, that would also explain how to make trees Seasons compatible.
Third question: Is there tutorial that would help me with this project
BlooM:
Well, the polycount is a bit higher then normal.
It is to high to make a small forrest out of them on a lot but it will give no problems at all if you use just one tree.
i dont know of a tutorial for it...
I do know that rendering your mesh isn't related to the textures, you render to give the mesh the proper shadows/lighting.
It is most likely that the trees that come with seasons use morphs to lose the leaves.
But if you clone a excisting tree with Simpe you should be able to figure that out.
m618915:
I can reduce polycount, using ngPlant, maybe I make few Meshes more
thank for help.
BlooM:
reducing often gives ya a less detailed mesh but you can try.
m618915:
I edited mesh, tree does not look same but it is still good. Now it has 7142 faces and 9916 vertices
I still don’t know if I have uvmapped it correctly, because when I deselect textured faces textures disappear
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