ngPlant + Blender + SimPE = New trees and plants for Sims 2 ?
BlooM:
i am not sure wat that double sided option means, it can mean it will generate the same ammount of faces but reverted or it means it will texture both sides of the leave nomatter wat side the faces are pointed at.
I wouldn't tick any of those boxes as texturing both sides of the leave and the transparancy are set in Simpe later on and not in the mesh.
I have no idea how that error ocurred....
You can import 2 filetypes as far as i can remember, a smd file wich you import with skankyboy's plugin and as a objective file with the maya obj file importer plugin.
you click the gmdc file and in the bottom window you can import your meshfile.
m618915:
Downloaded and installed smd plugin.
Started Blender again and exported mesh as .smd file. When I did that I got this message
I didn’t know that.
Is this why I got error message when I tried to import .obj file?
and if I triangulate .obj mesh I will be able to import it to SimPE is that correct?
BlooM:
most likely :)
m618915:
I still get same error message about negative index thingy something…
BlooM:
strange
I downloaded ngplant and opened the palm tree example and exported it as a alias wavefont.
With the maya object file importer from Simpe i could import the palmtree(mesh) directly into the gmdc of a cloned maxis plant package.(only had to change the XYZ import order and renamed it back to maxis meshgroupname)
Unfortunate you need a 3d program like Milkshape or Blender to fix the uvmaps(or to seperate the leaves from the tree) so you can texture the leaves and tree seperate.
I dont have Blender but i didn't have any problems importing it into Milkshape.
I think your problem is the way the mesh is build, normally a mesh is build out of vertices and faces(3 vertices make one face)
but yours is build out of quads?(4 vertices making a quad)
http://forums.cgsociety.org/archive/index.php/t-439925.html
Navigation
[0] Message Index
[#] Next page
[*] Previous page