Legacy Ideas: How can you make individuals exciting?

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Genevieve Peyton:
Hi everyone! I'm new to the site but certainly not very new to the sims. (Been playing most of my life away, in fact! ;)) Anyway, I've been creating challenges and stories for a long time, but I have a real problem making legacies interesting. I've come to find that it's not just the theme that creates a good legacy, but individual characters that make some sort of story.

So, I always end up with good themes, but relatively uninteresting characters and no real story. Just sims with good clothes, funny names, but who don't stick out. Sure, they have personalities and dialogs, but how do you create a good story that really keeps people interested?

Does anyone have any general ideas? Or even story ideas that would fit into a themed legacy? I would really appreciate it. Thanks!

Sam the T-man:
Well, my inspiration came from a song about a mermaid/siren type creature, and decided to create the founder using that as a base. I now have a story going where said founder decided to leave the sea and live on land, and have been throwing in certain events where necessary to spice things up a little. Not that it always needs my help either - in fact you'll find the events tend to shape the story a lot.

Once you have the story, you can think how you want to develop the characters. Although some of what you're asking seems to be about general story development - there are websites out there that can help you with that :)

It's ultimately up to you how you want to tell it - a lot of them here tend to follow an imaginative way to caption the pictures. There's a couple of stories (including the apocalypse challenge, from the same challenge site) that take the traditional story approach (3rd person narrative, etc), while mine takes a narrative/diary-type approach, and tends to tell it from different characters' points of view. What you might be best off doing is checking out the different legacy threads on here and see which style sticks in your mind the most, then aim for something like that :)

Have fun - and be aware that they tend to be addictive ;)

Astral Faery:
Mine was started for pure stress relief.  I wasn't interested in having a complex plot line or spending a lot of time developing characters.  I'm just enjoying the pure silliness and chaos that is normal to the sims - particularly once you get a full house.  Random chaos abounds!  I usually let my sims do what they want, then try to tell my story around it.  Ocasionally I'll stage something, like dates, for example, don't happen on their own.  But a lot of times I just play the game, let the sims do their thang, and be ready to pause and snap if something catches my eye. ;)

Genevieve Peyton:
Thanks guys for your great suggestions!

Devomuffins:
I personally love to read legacy stories, but can't write them at all. i do however think that it's important to capture the weirdest things your sims do and turn the into traits. i had one sim once who kept swooning at the fridge. I think it helps to try to imagine what your sim is really saying or thinking. translate random speech bubble pictures into hilarious conversations.

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