CC help and InSIMenator help? ~Pet Stories~

(1/3) > >>

DefineLess:
Heya,

New here and I have a few.. Questions/Problems I cant resolve.. x3

First one;

Custom Content.

I cannot get custom content to appear on The Sims Pet Stories. I am aware its a stand-alone game and it is not related to The Sims 2 series, but even the compatible downloadable objects - 'The Welcome Kit', will not appear.

I get the Disenable and Enable Custom Content, and it is enabled - and I have restarted the game. I have also Disenabled and Reenabled it a few times to see if it helps. It does not.

Just wondering what the problem is? x3

I remember it working once before, and I got the pink pet bed (cant be bothered to go find the specific name.. xPP) but it only worked that time and it hasnt worked since. So I really do not know whats wrong there.

(Items wont appear in the Catalog)

Thanks for any help there, also - this is slightly related.

The InSIMenator - trying to get it to run on The Sims Pet Stories. (Stand-Alone Game.)

I know that technically it is not supposed to run with this game as it was designed for The Sims 2? Yet ive read in one or two places that people have managed to get it to run with The Sims Life Stories and -I think- The Sims Pet Stories.

Would like help there as well xDD

(Doesnt appear in the catalog either and.. im unsure if it is actually compatible? -relatively-)

Kinda sad that im starting the forums with a question... Thing.. xD but yeah...

Help is appreciated.. Thanks :)

&& if it is as simple as "Dont try it" or "I dont know" then.. Just thanks for answering.. ^.~

ancienthighway:
The Stories series weren't really designed for CC in order to keep graphic requirements down for laptop play.  But that hasn't stopped us, has it? :D

In general CC is not available until after the story lines have all been completed.

DefineLess:
Quote from: ancienthighway;1448571

The Stories series weren't really designed for CC in order to keep graphic requirements down for laptop play.  But that hasn't stopped us, has it? :D

In general CC is not available until after the story lines have all been completed.


Okay. Thanks. x3

-Really doesnt like the story lines..- xD

Any idea why I had the random CC right at the beginning?

Probably a weird little glitch or something.. xP

-Off to attempt the stories-

Thank you for replying by the way.. ^^

-Has no idea what to do on the stories- xD Aw well.. Time to start these off and see what they are really.. o.o

Engram:
Actually, you can definitely use CC from the beginning. I always put Alice in custom clothing and hair and makeup, etc, and it has never yet mucked up the storyline for me. I also use default replacement skintones and eyes - no problem. I get the CC pop-up, enable, then restart and the CC works. I have also successfully used Shaklin's univeral dresser during the storyline (I was able to finish the story so it does not muck it up), so hacked objects appear to be usable during story mode as long as they're not too cheaty, like increasing skill points and relattionship values. I know that it's a standalone game, "don't use CC before the end of story mode" etc - I am just saying that stuff that uses it's own mesh (such as makeup, hair and clothing and, incidentally, Shaklin's Universal Dresser) works and does not appear to interfere with story mode. Where story mode gets interfered with I have usually found that people had been using stuff that activates cheats, like the InSimenator, not simply stuff that makes things "purty".

Since you've attempted to enable and disable custom content numerous times, it's probably in some sort of unknown state and confused about it's own identity :D Try deleting the usual suspects - groups.cache, accessory.package, the whole Thumbnails folder. That should refresh all the cache and thumbnail files for you. See how you fare then. Also, make sure that the stuff you are trying to put into the game does not require any EPs. With the Stories games, it's safest to go with stuff that has it's own mesh and is not a recolour of a TS2 object.

Also, in Pet Stories, Maxis disabled debug mode. Which may (or may not) mean that the InSimenator won't work. I am probably the only person on this site that doesn't actually use the InSimenator at all so I have never tried using it with Pet Stories. So the debug mode disabled theory is my theory why you may be having problems getting InSim to work with Pet Stories. Insim = debug mode in object form (more or less, it has the same functions plus a couple of extras) so where a game has disabled debug mode = InSim not working. Makes some sort of sense? Maybe?

Life Stories has debug mode enabled, BTW, and the InSim definitely works with that game, or so I have heard :)

ancienthighway:
I agree that some CC (broadly defined) can be used before completing the story.  I've had custom clothing, hair, makeup, and objects in my Castaways game from the beginning.  Most mods though are limited, if any work at all, before then though.  I haven't found any that work before the story line is completed.

Navigation

[0] Message Index

[#] Next page