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17
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Simmers' Paradise / Content Creation & Recoloring Help / Hair meshing fail. Scalp disappears?
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on: September 14, 2009, 04:07:41 pm
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I'm working on hair, for the first time ever, and I'm already beating my head against the wall in frustration. Arghh. After this, I'm sticking with body meshes and objects. Jesus. Well, the situation is this: I've finally cobbled together a mesh that looks pretty decent in Milkshape. But no matter what, whenever I build my new mesh package, replace the GMDC with my new hair, and link it to the recolor, the scalp disappears. And I end up with this: ARGH. My brain is fried from trying to fix this so many times. Google and searching around the forum has failed me, and I can't for the life of me figure this out. Can anyone who's more familiar with hair help me out here?
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18
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Simmers' Paradise / Content Creation & Recoloring Help / A whole plethora of unassigned bones.
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on: August 16, 2009, 08:23:07 pm
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I posted this to MTS2 as well, but I remembered how helpful you guys are here and how you helped me solve my last problem, so I hoped to share it with you, if you guys don't mind? <3 Because I've got just a bit of a problem here. I opened up Bodyshop last night and groaned aloud when I took a look at a mesh I created, because I recognized the problem right away. The arms were stuck straight out (I forgot to grab a picture when BS was open, unfortunately) in the standard pose you work with when meshing (or when you hit F6 in BS, come to think of it), like so: This is familiar. I opened up my file in Milkshape and confirmed my suspicions that the skeleton was missing. So I naively assumed, "Okay. Well, if I import in a complete mesh with the skeleton then import my borked athletic mesh and delete the original groups, the athletic mesh will have its own skeleton now. Everything's just hunky-dory." Evidently, I was wrong. If you do that, you have a skeleton in the mesh package, but none of the bones are assigned to it. Hence, "Unassigned bones exist." Arghhh. Here, I have no experience because I've never had to deal with unassigned bones before. I can't seem to find a straight-up tutorial anywhere either, but I gathered that I have to use the Unimesh bone tool. First, I clicked on 'SelUnAssigned" in the Joints tab to select the unassigned bones. The entire mesh was selected. Then I went to Sims2 Unimesh Bone Tool V4.09. That's when I saw that it said #1 of 1562. Oh, you've got to be kidding me. I think that what I have to do is open up one of the other meshes with perfectly assigned bones and copy-paste the bone assignments from one to another, right? So I have to do this for all 1562 bones? And with the various other working meshes I looked at, the numbers in the Weight and Bone Index columns varied. Is there a specific value they have to be set at? And do I really have to manually copy-paste every single bone assignment? Why can't I find any information on this error out there? I'm keeping my fingers crossed that there may be a handy-dandy little button that will magically make things better, but I'm doubting it. Any form of assistance would be greatly appreciated, as I apparently don't know jack in this area. And to make matters worse, I still don't know what one earth I did wrong in the first place to somehow lose my skeleton and the bones on these meshes. This mesh in particular has been hell to work with, and I'm really trying to avoid having to remesh everything.
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Simmers' Paradise / Content Creation & Recoloring Help / Mesh oddities that I can't seem to fix, no matter what.
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on: August 12, 2009, 12:24:26 pm
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I am frustrated beyond all belief. I'm working on an epic project, and while most of my meshes come out perfectly, there are three that refuse to work properly. I have rebuilt these meshes, worked on them until Milkshape oozed out of my ears, and tried to beat them into submission. The problem is, I can only see the flaws in the meshes when I'm in Bodyshop or in game. In Milkshape, the meshes look perfectly fine. It's hard to fix something if you can't see it there. Pictures are worth a thousand words, so see for yourself what I mean: Outfit 1: Outfit 2: Outfit 3: See? I can't find the flaws in the meshes when I look at them in Milkshape, and I've done everything I can think of to make these work correctly. To all you meshing gurus -- can anyone help me out? D:
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Welcome to insimenator.org / Rules, News & Announcements / Re: We can haz new site NAO?
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on: December 05, 2008, 09:55:40 pm
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Huzzah! I'm absolutely thrilled! And it's great that we've reached an agreement about the named, I'm quite pleased with it. Although I do have to wonder one thing -- I think GP deleted her section before the clone was made, but will it return now that the site's all put together and whatnot? I'm too much of a Gothplague fangirl to see her stuff vanish. xD
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25
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Sims 2 Community Downloads / Female Hair / CS FHair24
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on: November 24, 2008, 04:05:49 pm
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That hair is beautiful! But I'm afraid that the polycount is way over my acceptable limit though, so unfortunately, I won't be nabbing it. I would love to see some more hair by you though, hopefully a little lower in poly! They really are quite nice. ^^
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