There will be CC. I doubt if there will be mods as in behaviour and animations or possibly even default replacements. The EULA clearly states that.
Teen woohoo and the Hunter type modifacations are gonna be seriously dificult if not impossible, and if achieved, illegal.
Teen woohoo and the Hunter type modifacations are gonna be seriously dificult if not impossible, and if achieved, illegal.
That runs counter to what the TS3 crew have said about trying to make the game as user-friendly and community-minded (if not moreso) as TS2
It seems to me that people are just afraid of change - like, if the TS3 is good, than they'll just HAVE to give up TS2 (much the same Sims phobia when TS2 replaced TS1) which seems silly to me.
Grig32,
I think whats trying to be addressed here regarding CC and modding tools is that if EA doesn't include a modding code then creators will obviously not be able to rip the game open and start hacking into it as there is no code to do so BUT I bet like everyone else said that those slimeballs over at TSR will have top choice on what to hack and mod into the game to make it more playable albeit something incrediably dumb that isnt even nesscessary but who knows right? we are still about a month away and I for one can't wait because I feel TS3 has potential to be a good game if and only if one of those awesome modders out there can rip it and mess with its coding, and if I find out early, after TS3's initial release that modding or CC isn't possible and the novelty has worn off for me I will be throwing it down and go right back to TS2 with haste, but you never know right?
I think whats trying to be addressed here regarding CC and modding tools is that if EA doesn't include a modding code then creators will obviously not be able to rip the game open and start hacking into it as there is no code to do so BUT I bet like everyone else said that those slimeballs over at TSR will have top choice on what to hack and mod into the game to make it more playable albeit something incrediably dumb that isnt even nesscessary but who knows right? we are still about a month away and I for one can't wait because I feel TS3 has potential to be a good game if and only if one of those awesome modders out there can rip it and mess with its coding, and if I find out early, after TS3's initial release that modding or CC isn't possible and the novelty has worn off for me I will be throwing it down and go right back to TS2 with haste, but you never know right?
Not to call you out on that but TS2, as I said before, didn't COME with modding code included. People had to find it - people like Numenor and other modders. Before there were tons of newby skinners or custom-content jokeys there were the old masters who took TS2 and started finding hidden or borked content and made the game better. Then hackers and programmers designed stuff like SimPE and various other tools used to edit the game more easily. THEN, and only then, skinners and fans came in and made the game even more awesome - the same will happen with TS3. Its inherent to the series.
Your probably going to toss the game if you think the game will be IMMEDIATELY moddable the first day of its release. Modding anything (from Empire at War to Zeus: Master of Olympus) takes time and has a steep learning curve. Patience, more than anything else, is a virture.