Insimenator.org

Simmers' Paradise => General Sims 2 Discussion => Topic started by: vanessa on March 03, 2008, 06:33:31 am



Title: The INSIMenator
Post by: vanessa on March 03, 2008, 06:33:31 am
The INSIM works for me with Free Time.
Im I the only lucky one?lol.
There are so many treads about people waiting for updatings.
I answered several times that INSIM works but got ignored,LOL.
It doesn't generate microwawes ovens as it did with other new EPs.lol.
It Works!


Title: The INSIMenator
Post by: Tenshii~Akari on March 03, 2008, 08:06:07 am
Wasn't just the OBJ version of it, though?  I heard the SIM and DEST versions cause a few strange problems.  :dontknow:  

As always, it's a good idea for those who don't like weird stuff happening in their game to wait it out.  If the InSIMenator is working better than the past instances with EP, then it'd probably wouldn't mean but so much work that Eric has to do... but then again, what the heck do I know about modding?  ;)


Title: The INSIMenator
Post by: vanessa on March 03, 2008, 11:06:57 am
I have the Sim edition and it works perfectly.
And Tenshii,your avatar is beautyfull,where did you find it?


Title: The INSIMenator
Post by: Tenshii~Akari on March 03, 2008, 11:19:38 am
Thanks!  I made it myself.  That's my sim Saryna in the picture.  ;)


Title: The INSIMenator
Post by: vanessa on March 03, 2008, 11:47:36 am
Just saw all your pics,beautyfull,especialy the eyes.Did you create the eyes in bodyshop or CAS?I want them!
I know I'm beside the point,so back to the topic:
Insim Works!


Title: The INSIMenator
Post by: BeosBoxBoy on March 03, 2008, 03:49:26 pm
A word of caution here.  There are STRONG changes to the data in the character files so using InSIMenator with Free Time is definitely contraindicated (means "don't use it") - there are many parts of the save data that SimPE simply cannot read at this time, and since SimPE can't read it, it's hardly likely that making blind changes to the save data with InSIMenator is a healthy thing to do to your game.

Many of the function in InSIMenator will work fine, but the ones that don't will do so rather spectacularly.  Interests - for instance - now seem to have a numerical check of some sort that limits the maximum, so you can no longer Max All interests, so when InSIM might force these scorse to 10 for all, it may crash the game or render the lot or sim unusable.

The area of the Sim save data dealing with skill badges may or may not contain the data for hobby interests, so tinkering with business skills may also damage a Sim.

And with all of the new aspects of Aspirations... well I just wouldn't do it.

Tenshii~Akari is wise to say "wait it out" - listen to her!


Title: The INSIMenator
Post by: Ali on March 03, 2008, 03:57:08 pm
the insimenator does NOT work, not perfectly anyway, so it would be best if you didn't go around all the forums saying that it does
 
if you MUST have it in your game use the OBJ version - the SIM and DEST version fubarr the bug hunting and bird watching and with all versions the reproductive adjustor is quirky and there's a problem with adding and subtracing vacation days
 
they're the only problems that I've found right now, but there are others working on testing what's broken too so I'll echo what Beos said, use it with caution


Title: The INSIMenator
Post by: vanessa on March 03, 2008, 06:55:19 pm
Hi Aliwag,I'm sorry I hurt your feelings,I have the sim edition and no SimPE and it works for me.
I guess I'm lucky.
I don't want people to crash theyr game,that's not my intention,I just wanted to share a positive thing.


Title: The INSIMenator
Post by: PegasusDiana on March 03, 2008, 08:11:53 pm
The only thing is you could be corrupting your game files/code that's needed to run the game Vanessa in the long run. We have no idea how long it takes for those files to become totally corrupt.  So while it seems to be working fine now, in three months from now you might end up with an unrecoverable game crash and by telling other's it's working fine, you also might be inadvertently causing others to have the same problems. That was my rant on the other thread I deleted. It's one thing if we want to take chances in our own games, which even I am guilty of. I think we all are to some extent. But, it's another when we mess up other's games two or three months down the road, when we're not really sure how it's affecting the game code/files. I think that's all Aliwag is saying.

Oh and PS Tinkering is like learning. Sims pratice/learn from things they play with.


Title: Re. insimenator
Post by: gaylesman on March 03, 2008, 10:07:08 pm
Ok I still have insimenator on my system... i only use the object edition... so i should pull it off?

btw..i never edited interests using insimenator...I always used merola's multi painting...it seems to work fine..do i have to pull that off as well?


Title: The INSIMenator
Post by: BeosBoxBoy on March 04, 2008, 02:47:23 am
gaylesman - I have tested Merola's Multipurpose painting exiensively, it seems to work without any issues, it is limited to assigning the career of a Sim to the base game careers only - but other wise it seems to work in FT without issue.

I rather prefer Merola's Multipurpose Painting for many modifications to a Sim, using it to up a skill by one point while a Sim is using a skilling object clicks the skill over and grants the points and adds the memory/want token for the change to the character... which is kind of vital for knowledge aspiration sims.

As for InSImenator, I would remove it to prevent possible data corruption until a more full period of debugging and testing has been done.  If there is ever a full list of the know issues, I will make a post detailing the known bugs with Free Time.


Title: Re. insimenator
Post by: gaylesman on March 04, 2008, 10:06:18 am
i have done a number of save games with the insimenator in my game...will my game saves be corrupted? I only use the object version. {there are too many menus in my game as it is..without adding more :) }

Im glad Merola's multi painting is ok..i thought it would be.. object oriented mods seem to be more robust


Title: The INSIMenator
Post by: dreamcatchermwh on April 03, 2008, 07:52:12 pm
beosboxboy is correct.
Many of the function in InSIMenator will work fine, but the ones that don't will do so rather spectacularly. Interests - for instance - now seem to have a numerical check of some sort that limits the maximum, so you can no longer Max All interests, so when InSIM might force these scorse to 10 for all, it may crash the game or render the lot or sim unusable.

The area of the Sim save data dealing with skill badges may or may not contain the data for hobby interests, so tinkering with business skills may also damage a Sim.

And with all of the new aspects of Aspirations... well I just wouldn't do it.

I have the insim in my game for FT and my game has been randomly crashing. And i checked my log info and it has caused problems with certain sims , usually the one i max out badges and skills.It affects that lot.I also read something about missing animations and what not so i would wait before using it.And thanks beosboxboy for that information .You have confirmed for me it is the insiminator so i will remove it imediately.I was wondering about the cause of the crashing and if it had anything to do with insim. Thanks.


Title: The INSIMenator
Post by: dreamcatchermwh on April 04, 2008, 12:53:44 pm
Yes i have moved the insimenator and downloaded other hacks that are up to date for FreeTime and the random crashing has stopped.But i miss the insim. i can no longer use it on community lots which came in handy,:-( can't stay downtown or community lots as long as i used to, gonna go cry then play my game again. Thanks guys.


Title: The INSIMenator
Post by: jinyc on April 04, 2008, 03:22:12 pm
There are many alternatives to the InSIM available. I would suggest your using these certified compatible mods with FT until (and if or when [fingers crossed]) the InSIm is updated to FT compatibility. Try using our EP Hack thread to locate compatible FT mods:

http://www.insimenator.org/showpost.php?p=67263&postcount=1


Title: The INSIMenator
Post by: dreamcatchermwh on April 04, 2008, 11:51:24 pm
Jinyc thank you for all the information you posted thank you for your help. I joined a couple of the sites that was there.Looks like i will be busy doing some reading. I personly learned some new things from the prima guide thanks so much.


Title: The INSIMenator
Post by: SeZZa on April 05, 2008, 07:00:40 am
The InSIMenator works fine for my game with Free Time. It always has when I would update my game and have a previous insimentor installed.

I'm still holding out for the new insimenator though, BAD!!!


Title: The INSIMenator
Post by: Tenshii~Akari on April 05, 2008, 08:59:29 am
*sigh*  :(

(http://smilies.vidahost.com/otn/confused/shrug03.gif)  Oh well, I tried... it's not my game, so go ahead and use it at your (general, not pointed towards anyone in particular) own risk.  If you feel comfortable with using it as is with FT, I'm not going to stop you.  Just keep an eye out for anything suspicious if you do.  ;)


Title: The INSIMenator
Post by: BeosBoxBoy on April 05, 2008, 09:29:22 am
common sense is not entirely common

edit: my mother just remind me of something my grandfather said:

Quote
"Wisdom is that thing you retain after you survive the tragedy."


Title: The INSIMenator
Post by: caffeinated.joy on April 09, 2008, 12:53:14 pm
Beosboxboy, Inge, Tenshii, myself...and probably a few others I've forgotten to mention...have all given very valid and sound reasons why it would be a good idea to pull the insimenator out of your game and either wait for it to be updated or use the suggested mods as alternatives until it is updated. At this stage of the game, rather than continuing to beat myself up by continually repeating myself, I'll simply say something else that has been said already.

Use any outdated mod at your own risk. If it breaks your game, you can't say we didn't warn you.


Title: The INSIMenator
Post by: jinyc on April 11, 2008, 05:09:27 pm
Point/counterpoint!

It's sad but I think this thread should be closed to any additional misleading posts. While Medota's finds may seem valid, unless he/she has gone into the very DNA of the game there is no way to verify that subtle and harmful changes have not occured.

Like Mendota, I still have the InSIM Sim edition in my game but I am depending on it less and less as other Modders are working to mirror if not replace its functions safely with FT. In fact, I have avoided gameplay since finding out that the FT patch is poison. I would rather wait until Maxis fixes what they thought they fixed (hopefully, soon).

As a service to all innocent InSIM loving Simmers out there I don't think anyone else should post his or her success with the current BV InSIM with FT as any claim to its working has been thoroughly dismissed by the many who are in the "know."


Title: The INSIMenator
Post by: caffeinated.joy on April 11, 2008, 05:26:33 pm
I'm not going to repeat myself any more about this, and I don't think anyone else should either. It's understandable everyone is eager to have an updated mod in their games, but it will happen when Eric can do it. It's frustrating to post a detailed account of what could be happening in your game without your knowledge and find it followed by dozens of posts reading "But it works fine for me." There are a lot of mods that individually do the same things the insim does. What makes the Insim so great is it take all of those mods and puts it into one functioning download. There have been links to working, updated mods that can be used in the meantime.

Moderator Note: I'm closing this thread, and I'll close any more threads that pop up about FT and Insim I happen to see. It will be updated when it is updated, and if you keep it in your game despite our warning, fine. As further warning, I would strongly advise everyone to read this (http://www.insimenator.org/showpost.php?p=1207942&postcount=274) post.


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