Insimenator.org

Retired Creators => Bodybuilder & Athlete Requests => Topic started by: Intermagus on July 28, 2006, 11:51:29 pm



Title: Even Bigger Bodybuilder/Superhero?
Post by: Intermagus on July 28, 2006, 11:51:29 pm
Can it be done? I was thinking that since there was a slimmer bodybuilder, why not really go the other way? I mean a BIG some b*tch*n monster male mesh. Take that.....and stretch the skeleton by about 1.10, and add the existing bodybuilder green skin tone, and you have an Incredible Hulk.

That....then instead of ol' greenskin....you apply the hairy bodybuilder skintone.....and then you get an unarmored Cain Marko (sp?)....you get the point, I think. (Say.....how about that Juggernaut while I'm wishing here anyway? :grin: )


Title: Even Bigger Bodybuilder/Superhero?
Post by: BeosBoxBoy on July 29, 2006, 12:36:05 am
Oh trust me - Marvine and I have talked about this a lot; but the current tools are limited; we can't shift the skeleton of the animations without rather ...mmm... bizarre and unusual results when we actually manage to shift them.  If we could, I would have made that mesh and variations of the DAZ 3D Freak (http://www.daz3d.com/shop.php?op=itemdetails&item=1681) a long time ago =)


Title: Even Bigger Bodybuilder/Superhero?
Post by: Intermagus on July 29, 2006, 07:10:17 am
*sigh* I understand.....I suppose that it would be too difficult to do, especialy if  one would need to adjust animations for the normal interactions. Way too many factors to consider....although it would be funny trying to watch a massive lugnut trying to use a Sim toilet, shower, bed, etc. :laugh:


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