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31  Simmers' Paradise / General Sims 2 Help / Should I delete some memories?..help on: July 27, 2007, 05:38:05 am
Thanks LOL! Keep on shining
32  Simmers' Paradise / General Sims 2 Help / Should I delete some memories?..help on: July 26, 2007, 08:50:14 pm
That's it! Thats the one!!! I knew I read somewhere about a mod that clears futile memories but didn't know the name. Thanx a million once again you woke me up from a dreadful nightmare of messing up with the game. It'll be divine if you could name the site where it can be found.
33  Simmers' Paradise / General Sims 2 Help / Should I delete some memories?..help on: July 26, 2007, 11:35:07 am
Thanx Tomkat. Well I had the literal "jump" bug with another couple long time ago. They were literally jumping and were not able to do anything . This is slightly a different case. May be it is a sign of the forecoming trouble. True nightmare it is. However I resolved it back then after consulting to the pros in the Simpe forum and upon their advise I deleted someof the memories and it worked!!. Now I 'll delete just afew and see what happens. Somewhere I read that invisible memories are useless unlike somewhere else I read that they were critical and not to be messed around with. So I would'nt touch invisible ones but delete say vermin (boy they have many of those) and some of their dream dates (they have more than the entire neighborhood locals put together) and see what happens. I'll post if anything improves.
34  Simmers' Paradise / General Sims 2 Help / Should I delete some memories?..help on: July 26, 2007, 05:23:34 am
Hello to you all gifted and generous members of Insimenator !

I have two couples that I like playing on and off for a long time. In order to lessen their chances of "jump", I occassionally delete some of their useless memories (fire, vermin, etc.) Well, I already have Insimenator, Pescado's romance mod, Squinge's makeup fun  and wearunderwearafteshower, again Pescado's noinstantcrash, autoclearcrushbelow70, nomorefire, dontleavefoodonstove mods. I recently added but then deleted woohooeverywhere of xxxsims2. Than my latest additions were Pescado's phone hack, noeatcrap,fightclub, noaplusspam,novelprogress, nocorruptdeath,noinfluenceobssession,anti-dateflowers. Now problem is:
My sims who used to be very dynamic, outgoing and perform series of logical interactions on freewill now think of doing many (meaning, I see on upper left corner of the screen what they intend to do, i.e. play red hands, etc.) in a blink but they wont do it instead just stand there looking at one another and sometimes take a step closer (there you see i.e. gossip box on the upperleft side of the screen again for split second) but again do not perform. For a minute or so series of interactions (i.e. gossip, tell dirty joke, etc.)that they would like to perform on free will are shown on screen for a split second consecutively but only after a moment or so they interact autonomously. Could any of the above listed (especially one of latest additions) be causing this or could this be treated as a "jump" and is occuring as a result of memory overload?
Thanx
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