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Simmers' Paradise / Tutorials / TUTORIAL: Changing the Height of Sims with SimPE
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on: October 26, 2007, 12:55:46 am
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Bakajin - that is most likely due to a weighting assignment in the region of the knees - changing the weighting of the problem vertices should correct the visual disturbance -- I'd suggest more weighting towards the thigh or calf depending on which way the flap was pointed.
When making a custom mesh, there will be issues of course, certain meshes are never going to work for this sort of cheat. Also, some meshes will work, but only within limitations.
As a rule, I try to construct my meshes with vertex weights in close parity with Maxis meshes to avoid deformities. Talking about assignments sparked my thinking. I thought I'd kept things close to Maxis meshes however I can guess a couple of places where I could have created the problem. Thanks.
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Retired Creators / Guest Bodyshape Add-ons / What Meshes are you working on?
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on: September 06, 2007, 03:16:37 pm
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I've finished my shortdressshoes and added my new high heel shoes to it. I'll be posting it at the insim sometime this week, it's in my site if you want to see it before that though. Next I'll will be working on the halterpants, I'll be modifying it though so it might not look like it all in the end lol. Here is a link to the dress. Is this the RIO shape? If so, how did you get the smooth curves on the calves? Mine get sharp corners at the muscle area.
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Simmers' Paradise / Content Creation & Recoloring Help / Diminishing shading issues with poser exported obj files
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on: August 31, 2007, 09:27:38 pm
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I've been trying Wes' tool and the fact it drove me nuts inspired me to try something else. I tried copying all the normals (select all --> wes' tool) and the new mesh turned completely black as if all the normals turned inward or somphin. Selecting more than two verts yields similar results. So I went to try pairs of verts with mixed results, some shadows disappeared, some didn't. Guess I can try again (again).
Does that mesh turning entirely black part sound like I might have forgotten a step . . . importing objx file? Something?
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Simmers' Paradise / Content Creation & Recoloring Help / Diminishing shading issues with poser exported obj files
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on: August 31, 2007, 11:49:09 am
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About the import and export options in Poser when working with sims meshes: I was having the same shadowing problems everyone else seemed to be having. It is is a pain trying to correct the normals changes that seem to be happening with the program when there are shared seams (or edges). I decided to try turning on the commands that reference welding on import and export. When I import back into milkshape, I don't have visible seams, but the shading problems remain in some spots.
Before, I would apply demon's align normals tool, however, with a couple of meshes, that just made things worse overall, as shadows would pop up everywhere. Now that I'm turning on the welding options on import, the shading problems are fewer, and much easier to correct (A pain nonetheless, but easier).:smt120
Anyone see any problems with turning on weld identical verts? I'm going to use the unimesh importer to create the new mesh rather than meshtool.
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Simmers' Paradise / Tutorials / Converting Bodyshapes Using Meshtool and Poser Magnets
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on: August 07, 2007, 07:02:19 pm
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Another question while I'm getting used to this (the process is easy once you get going, getting the results are another matter : When working on a dress with added high heels, the end product is a dress with default Maxis heels. Is there a step you have to add while working with Simpe to get the heels that came with the mesh? Do you have to add heels with another program? Sorry to be an annoyance.
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