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1  Simmers' Paradise / Tutorials / TUTORIAL: Changing the Height of Sims with SimPE on: October 26, 2007, 05:42:55 pm
I hadn't done anything different with the weights. I think I may have just simply made them too short. I'm going to use a different number for the median height, rather than 6' or 5'10" (180 or so cm)
2  Simmers' Paradise / Content Creation & Recoloring Help / Maxis's conversion to Slim BB on: October 26, 2007, 05:30:43 pm
you're gonna have to edit that puppy in Milkshape or something using a slim BB mesh as a guide.
3  Simmers' Paradise / Tutorials / TUTORIAL: Changing the Height of Sims with SimPE on: October 26, 2007, 12:55:46 am
Quote from: beosboxboy;1004944
Bakajin - that is most likely due to a weighting assignment in the region of the knees - changing the weighting of the problem vertices should correct the visual disturbance -- I'd suggest more weighting towards the thigh or calf depending on which way the flap was pointed.

When making a custom mesh, there will be issues of course, certain meshes are never going to work for this sort of cheat.  Also, some meshes will work, but only within limitations.

As a rule, I try to construct my meshes with vertex weights in close parity with Maxis meshes to avoid deformities.


Talking about assignments sparked my thinking. I thought I'd kept things close to Maxis meshes however I can guess a couple of places where I could have created the problem. Thanks.
4  Simmers' Paradise / Tutorials / TUTORIAL: Changing the Height of Sims with SimPE on: October 24, 2007, 02:54:15 pm
I used the cheat on a special mesh I'd worked on and the sims developed flaps at the knees like a robot.
5  Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11 on: October 14, 2007, 02:34:19 am
This is exactly the problem I was trying to tell you about Warlokk. Thanks for the solution.
6  Retired Creators / Guest Bodyshape Add-ons / What Meshes are you working on? on: September 06, 2007, 03:16:37 pm
Quote from: franciele;901429
I've finished my shortdressshoes and added my new high heel shoes to it. I'll be posting it at the insim sometime this week, it's in my site if you want to see it before that though. Wink Next I'll will be working on the halterpants, I'll be  modifying it though so it might not look like it all in the end lol.
Here is a link to the dress.



Is this the RIO shape? If so, how did you get the smooth curves on the calves? Mine get sharp corners at the muscle area.
7  Simmers' Paradise / Content Creation & Recoloring Help / Diminishing shading issues with poser exported obj files on: September 01, 2007, 02:30:15 am
Thanks Wes, I'll give it a try after the holiday.
8  Simmers' Paradise / Content Creation & Recoloring Help / Diminishing shading issues with poser exported obj files on: August 31, 2007, 09:27:38 pm
I've been trying Wes' tool and the fact it drove me nuts inspired me to try something else. I tried copying all the normals (select all --> wes' tool) and the new mesh turned completely black as if all the normals turned inward or somphin. Selecting more than two verts yields similar results. So I went to try pairs of verts with mixed results, some shadows disappeared, some didn't. Guess I can try again (again).

Does that mesh turning entirely black part sound like I might have forgotten a step . . . importing objx file? Something?
9  Retired Creators / Rio / *MESH*Rio for Bussines on: August 31, 2007, 11:52:15 am
Brilliant, bloom. a man (woman?) after my own heart. Smiley
10  Simmers' Paradise / Content Creation & Recoloring Help / Diminishing shading issues with poser exported obj files on: August 31, 2007, 11:49:09 am
About the import and export options in Poser when working with sims meshes: I was having the same shadowing problems everyone else seemed to be having. It is is a pain trying to correct the normals changes that seem to be happening with the program when there are shared seams (or edges). I decided to try turning on the commands that reference welding on import and export. When I import back into milkshape, I don't have visible seams, but the shading problems remain in some spots.

Before, I would apply demon's align normals tool, however, with a couple of meshes, that just made things worse overall, as shadows would pop up everywhere. Now that I'm turning on the welding options on import, the shading problems are fewer, and much easier to correct (A pain nonetheless, but easier).:smt120

Anyone see any problems with turning on weld identical verts? I'm going to use the unimesh importer to create the new mesh rather than meshtool.
11  Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11 on: August 21, 2007, 03:26:17 pm
Yeah!!! Thanks yet again Warlokk! Finally I was able to edit a custom bottom mesh! WooHoo!
12  Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11 on: August 21, 2007, 02:19:38 pm
How do you get the morphs to split into different obj files? Is it done in Milkshape or Poser? When I use the hide command in groups and export the morph, I end up with an obj with both morphs (I'm working on a two morph mesh)

EDIT: I think I got it sorted. I deleted a group, exported, undelete, delete, export again. Hope it works.
13  Simmers' Paradise / Tutorials / Converting Bodyshapes Using Meshtool and Poser Magnets on: August 07, 2007, 07:04:11 pm
Thanks Warlokk, you must have been posting as I was. Smiley I'll keep trying with the Rio set. The other sets are working great! Thanks for your hard work. And thanks TMO for the tutorial.
14  Simmers' Paradise / Tutorials / Converting Bodyshapes Using Meshtool and Poser Magnets on: August 07, 2007, 07:02:19 pm
Another question while I'm getting used to this (the process is easy once you get going, getting the results are another matter Smiley: When working on a dress with added high heels, the end product is a dress with default Maxis heels. Is there a step you have to add while working with Simpe to get the heels that came with the mesh? Do you have to add heels with another program?

Sorry to be an annoyance.
15  Simmers' Paradise / Tutorials / Converting Bodyshapes Using Meshtool and Poser Magnets on: August 07, 2007, 02:27:31 pm
I think it might have been the magnet set. I tried a couple of other sets and didn't have the distortion. I'll reproduce the error and get up a screenshot. Maybe this is something for Warlokk to look at.
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