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Resident Creators => EP2 Mods => Topic started by: Squinge on May 10, 2006, 05:31:10 am



Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Squinge on May 10, 2006, 05:31:10 am
As requested:
This mod prevents visiting Sims from leaving your lots even if their motives are low.
EP2 or greater is required to use this mod.
This mod is compatible with FFS.
5/14/06 Posted a New EP2 version.
 
**This mod doesn't work well on college lots**
 
Note: Version 1.0b(EP3 is required for this version) is not compatible with my children stay longer mod.
 
Only download one file.
VisitorsNeverLeaveEP2.zip(EP2 Only)
VisitorsNeverLeaveV1.0d.zip(EP3/FFS)
 
**This mod conflicts with the bathroomusesyou mod**
 
I try to ensure that all of my mods are 100% bug free but sometimes a bug pops up that I wasn’t aware of; if you find a bug please send me a private message; I can usually fix it within a couple of minutes.


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Sandilou on May 10, 2006, 07:33:26 am
Squinge, what if they've outstayed their welcome and you eventually want them to leave? Will they only be able to leave if a controlled sim says 'goodbye' to them?  

What about shoppers?  Will they be able to leave the lot once they've made a purchase or are you stuck with them forever?

I think that this would work well for hotels, but only if you could control when you want them to leave.  This mod scares me a little, and I'm not easily scared!  

Will you continue to get new visitors even though they are 'once in never out'?  How many sims would you end up with stuck on your lot?


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Squinge on May 10, 2006, 07:46:30 am
Quote from: Sandilou
Squinge, what if they've outstayed their welcome and you eventually want them to leave? Will they only be able to leave if a controlled sim says 'goodbye' to them?
Yes you must ask them to leave but that's how the person that requested it wanted it, you will be able to get visitors until the max visitor count is reached, I think that I will re title this for now as in testing because I never thought of testing it with shoppers, thanks for posting those questions:)


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: ariffrazalin on May 10, 2006, 09:14:08 am
Is it global mods? ..  hwaa..  I thought it can be turned on and off..  could you make one that can be turned on and off? thanks...


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: XPTL297 on May 10, 2006, 09:35:24 am
I think this mod needs a complement. Once I had modified one item of the Insimenator ("static/dynamic Sims", that I never needed) and instead of dynamic Sim I used "drain motives". This item of the Insimenator allows you to choose an specific Sim, so I modded the bhav to drain one chosen Sim's motive to the minimum allowed so that (s)he leave the lot without passing out or wet self. It was very useful but the Insimenator changes quite often and it is VERY difficult to find the right bhav again.


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Thraxwhirl on May 10, 2006, 09:49:16 am
Hi all.

Many thanks for this Hack, Squinge.

As you know, I'm currently testing it out, and BTW, my DL'd version of "Community Sleeping" was out of date. I'm guessing that's why the visitors wouldn't sleep on my Lots. I had the old version which only worked in Businesses that were open, but NOT the new one which works for ANYTIME.

I'm reloading the game, and will test again.

My findings and "To Test" list as follows:

So far I've found that visitors WILL stay on the Lot, even if exhausted and needing to fall unconscious, and even if all Residents are asleep. Which rocks!

However, Vampires will still flee when the sun comes up. Pity, that.

I will test saying goodbye.

Also must test Walkbys. Will sims walking past(but not greeted) remain trapped on the Lot? A rhetorical question, I will let you know when I do. ;)

Some other thoughts:

Distinguishing between "Visitors"(ie. those invited and greeted) and Shoppers(those who turned up during Open Hours) would be nice. Especially if one wishes to run a Home Business in an apartment complex.

I also need to ascertain what happens if I close a Buiness for the day on a Community Lot. Ie. will my Shop Owner be unable to leave unless he or she says goodbye to Everyone on the Lot? Not a huge problem if that's necessary, but of course this WOULD ALSO remove Invited Guests.

Well, just a few thoughts, and I'll get on with playtesting.

Nevertheless, this is promising to be a very exciting project, Squinge, and I do sincerely thank you for making this hack.

:)

Adam.

Edit: Just an update...

I return with news, both good and bad.

Firstly, it seems that sims can indeed leave if bid goodbye. I just tried that out and it worked like a charm.

I've also been hoping to clarify whether or not sims who are just passing, but not greeted, get trapped. I planned to do this by triggering a Walkby with Wintermutaei1's Mailbox Hack... but unfortunately the option doesn't show up, and I think that maybe "Trigger Walkby" and a few other options such as "Trigger Burgler" were perhaps only available on PRE-OfB versions of the hack. However I can say with certainty that so far the only visitors detained on the Lot are those whom I invited over in the first place, so that would suggest at least that Walkby sims are immune to the entrapment, so that's good. :)

I must test this with NPCs too. Ordinarily the Maid, Gardener and others will only remain after finishing their work IF they are Resident(s)' friends, and have been invited(or rather, permitted) to stay behind and hang out. Hopefully that should remain the same.

And of course I have Employees and their end-of-shift/"Send Home For The Day" actions to consider and test... But so far so good on the coming-and-going issue. :)

Now the Bad News:

1) It doesn't seem to prevent Vampires from fleeing the sun. you can invite 'em over at night, but when the sun comes up, they flee the Lot. Bummer.

2) Visitors can't use beds. I've tried it with the "Community Sleeping on ALL Lots at Anytime", but that still doesn't help. WITHOUT the visitors make no attempt to find an accessible bed, but WITH it, the action is queued, and they walk up to the bed. Stand next to it, and then after pausing a moment, walk off still exhausted and probably wanting a coffee. They do however use toilets ok.

So, I tested this by taking control of a very tired Visitor. UNsurprisingly, The InSIM's Selector doesn't provide the Sleep options on the beds, but the Mind Control Mirror does.

Would I therefore be right in thinking that the "Community Sleeping" Hack was intended really for use with a Playable Family and their "Casual Outing" friends to use on Community Lots?

Either way, I've found that this Hack doesn't permit Invited Visitors to sleep in beds on a Residential Lot.

I believe this would be another OfB-related code change(aren't they all?).

It also makes me wonder what other functions visitors cannot perform. It's quite possible they can't cook or bathe. Though I THINK I have a "Visitors Cook" Hack, and I THINK it works on Residential Lots. I'll have to look into that.

Finally....

Quote from: ariffrazalin

Is it global mods? .. hwaa.. I thought it can be turned on and off.. could you make one that can be turned on and off? thanks...


...is a very good point.

It set me thinking that an on/off feature would be VERY handy for anyone wishing to make Hotels and Apartments on some Lots, but wishing not to end up with Visitors stranded on all.

Perhaps, instead of a Global Mod, a Hacked Painting or some such, which allows "Visitor Detention" on/off for the Current Lot(with Off as the Default)might be a better idea. It would ensure that we don't run the risk of Townies and non-playables wetting themselves in Community Lots owned by no one. AND it would eliminate the problem(s) of Shoppers not going home... or at least, it would reduce the risk, and any instances of this happening would therefore be a) the users' fault, and b) easily rectified.

And, assuming it wouldn't create a conflict, there could be a different painting that had ON as the Default. Then you choose which one for which Lots.

Items would need to be available for purchase in BOTH catalogues(Resi and Comm) of course.

Just a thought.

In any case, it seems I've more Beta Testing to do. Back later. :wave:

Edit 2: A further update.

Ok. Next up I've learnt that the visitors can't use baths or showers. I took control of a visitor, used the Personality Adjuster to Max her Neatness, then the Motive Monitor to kill her Hygene, and followed her around for a bit. But she wouldn't bathe or shower.

Looking through the forum at the various "Visitor Enabled" threads, I came across the posts about Baths and Showers, and also Beds, and Cribs. All are enabled, but I THINK I'm right in saying that Beds, Baths and Showers are only enabled on Community and Business Lots. But NOT on Residential ones.

Possibly the same with Fridges and Cookers too maybe?

Hmmm.

Well, at risk of being a frightful pain in the butt, might it be easy/possible to update the Visitor Enabling Hacks to cover Residential Lots too? And indeed, would it be awfully impertinent of me to ask?

It really would be most appreciated. And not just by me, i'm quite sure.

You see for a long time now, attempts have been made to create a workable, and water-tight, Apartments function for TS2; with multiple families co-existing in one building(but not all pooling the same funds or all moving out together etc.)...

Now, Inge Jones did a fair bit of work towards it by making the Lockable Doors and Security Tokens, so that sims within a building could be partitioned - some having access to some rooms, others to the remainder - but ultimately no one found a way to make the game treat the residents of ONE building as different families.

I put it to Inge and her forum that allocating rooms to Townies(who are treated as "Alien" to the family) would be a way of doing this, but the problem of Visitors leaving was never solved. Even with Monique's "Stay Later" Hack they'd still depart under certain conditions.

But now, it seems, that the problem is almost solved, and only the OfB-related "Visitors can't use it" problem remains.

So...IF, Squinge, you might consider Visitor Enabling a few more things(at least the essentials for Motive Maintenance, like Beds, Baths and Stoves) and on RESIDENTIAL Lots, then I'm sure I'm not the only user who'd be really REALLY grateful to you for cracking this long-time problem that's plagued many a would-be Apartment Builder since the game first came out.

:D


Title: New mod available
Post by: Squinge on May 11, 2006, 03:58:20 am
I just posted a new mod that may help with smelly visitors when using this mod.
 
anyone can use showers and tubs (http://www.insimenator.org/showthread.php?t=7025)


Title: New Version Available(5/11/06)
Post by: Squinge on May 11, 2006, 11:23:05 am
I just posted a new version that should stop vampires leaving & it should fix the problem with sims not sleeping or taking bath's & showers.


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Thraxwhirl on May 11, 2006, 11:52:57 am
I will test it immediately, my good fellow. :D

Thanks ever so much.

BTW, just in case you missed it, I made an amendment to that earlier post in the "Bathing" Thread. Maybe it's redundant now, but it might be of academic interest to an accomplished modder for future ref.

Here (http://www.insimenator.org/showthread.php?p=139651)

Then again, I funno. Lol.

But anyway... Many MANY thanks for updating this. I'll test it right away. :D

Adam.

Edit: Update to this post Re: the Visitors Hack:

So far so good. The bathing is fixed. My stinky visitor went and got in the bath within moments of me reloading the game with the NEW "Visitors Never Leave" Hack.

I'll let you know about Vampires and Beds shortly. :D


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Squinge on May 11, 2006, 12:08:38 pm
Quote from: Thraxwhirl
BTW, just in case you missed it, I made an amendment to that earlier post in the "Bathing" Thread. Maybe it's redundant now, but it might be of academic interest to an accomplished modder for future ref.
Adam.
I just tried it on a home lot with 2 visiting sims one was taking a shower & the other one a bath so it is working, I'm not sure why it isn't for you:)


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Thraxwhirl on May 11, 2006, 12:13:10 pm
Hmmm. Strange that one, Squinge. Anyway(see above) the NEW "Visitors Never Leave" does appear to have the Bathing problem sorted on my Lots.

Beds and Vamps will be tested ASAP.

BTW, should I take OUT the "Visitor Enabling" Hacks for Baths and Beds now that THIS Hack has been updated?

Update: FYI, so far so good with a visiting Vamp as well. I summoned her over with Inge Jones' Teleporter Plus Painting. During the day.

She didn't flee!! Woohoo!! :D

I've also got to test THAT with a Power Invite(which means she or another Vamp must journey here under conventional methods).

But... lookin' good, I must say. She didn't vanish. :)

I'll get back to you about Beds soon. :)


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Squinge on May 11, 2006, 12:26:02 pm
Quote from: Thraxwhirl
BTW, should I take OUT the "Visitor Enabling" Hacks for Baths and Beds now that THIS Hack has been updated?
That's a good idea because this new version should allow them to use beds & baths without the need for any separate hacks.


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Thraxwhirl on May 11, 2006, 12:28:19 pm
Ok. I'll do that next time I'm in the desktop.

FYI. We keep simul-posting. Lol.


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Squinge on May 11, 2006, 12:29:13 pm
Quote from: Thraxwhirl
Ok. I'll do that next time I'm in the desktop.
 
FYI. We keep simul-posting. Lol.
me & MissDoh do that all the time too, lol


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Thraxwhirl on May 11, 2006, 12:45:42 pm
Lol! Must be a psychic-thingamabob. :p

Anyway, I've more good news. The Visitors ARE using Beds on my Residential Lots now too. :D

So that's Baths, Beds and Vamps ALL sorted. :D

Thanks ever so much. Now I, and no doubt other simmers, can look at ways to create Apartments and Hotels.

Best perhaps to keep this one "In Testing" for a while though, don't you reckon? I bow to you judgement on that, Squinge, since it is afterall your creation and your work, but it might be worth a little probation period to see a) IF there are any conflicts and b) if there are any other Visitor-Enabling requirements needed. You see, in a Hotel, I've got staff who are taking care of things like the cooking, and I've also got a Whatay Buffet, so no one goes hungry... but in an Apartment complex, these sims would need to handle meals themselves of course.

Not sure yet if they can.

And then there's fitness to think about. Is your Visitor-Enabled Punching Back suited to Residential Lots or just Comm and Business?

Sorry for throwing up more questions. :( I'm just trying to think about the "bare necessities" of day-to-day living. TVs, stereos and other entertainments could be considered a luxury of course, but Motive- and Fitness-drop are the things I have in mind.

Stuff for survival basically. ;)

In any case, thanks so much for your great work on this. I'll keep putting it through tests for a while as I think up more things to try out.

Really, REALLY, I can't thank you enough for this one though. :) :wave:


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Squinge on May 11, 2006, 12:55:13 pm
Quote from: Thraxwhirl
And then there's fitness to think about. Is your Visitor-Enabled Punching Back suited to Residential Lots or just Comm and Business?
all of the visitor enabled career objects I made can be used on any lot:) , I will leave this in testing for a while longer just to be sure no new problems are reported.


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Thraxwhirl on May 11, 2006, 02:51:17 pm
That's great, Squinge.

I've tested out the Punching bag, and sure enough it worked. I built four walls around a Visitor sim(so she couldn't go anywhere) and placed the bag in her enclosed space. With nothing else to distract her, she started punching it right away.

UNfortunately however, I have to retract what I said about this Hack keeping Vampires on my Lots during the day. :( I've found that IF I greet them the very moment they are summoned, that's ok... BUT only for so long as my selected sim is CONSTANTLY interacting with them, one action queued after another after another after another etc.

The moment I click to do ANYTHING else, not interacting with the Vampire, she flees immediately. :(

Don't know why that is. :(

Edit: Ok, now this is interesting....

...What I've found is this:

If I SUMMON the Vampire to the Lot, using Inge Jones' Teleporter Painting, she's fine for so long as she remains indoors(that previous experiment mentioned before this edit was done by Power Inviting her and talking to her in the street). In any case, if she's summoned via an indoor painting, she materialises inside the building, and won't flee until the next time she's exposed to the sun.

UNfortunately however, sims that are summoned don't remain on the Lot if one exits to the Neighborhood... upon returning to the Lot, they vanish.

And of course, if one Power Invites a sim(like a Vampire) over during the day, well, he/she will by definition appear on the Lot outdoors, and you can't get them indoors before they flee.

So I'm not sure I see a way around it.


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Squinge on May 11, 2006, 03:04:46 pm
Quote from: Thraxwhirl
The moment I click to do ANYTHING else, not interacting with the Vampire, she flees immediately. :(
Don't know why that is. :(
I will see if there is another part that makes vampires leave the one I added to this version is called "Vampire - Should I flee?" and I changed it to not flee so there must be another one somewhere else.


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Thraxwhirl on May 11, 2006, 05:23:24 pm
Oooh, Squinge. I see there's a v. 1.b up there now. That's new, right?

I'll DL it and test it out.

BTW, I notice that you've mentioned that it doesn't work well on College Lots. What issues does it throw up? Dormies not going to class perhaps?

You know... may I make a suggestion? I mentioned this further up the page in fact, but what about the notion of taking this Hack's features and, instead of the mod being Global, placing those features in a Hacked Object that can toggle them on/off for individual Lots?

That, I would have thought, should alleviate any problems with the following:

a) College Lots. It's kind of unnecessary in Dorms anyway, because they already function in an Apartment-y way, thanks to the Myne door.
b) Other sims on Outings falling victim to exhaustion whilst your PLAYABLE sims are visiting Community Lots.
c) Sims outstaying a welcome, just generally.
d) Specific Lots would function as Apartments/Hotels whilst others would not.

IF one could toggle the features on and off, like Lights(preferably with an "Instant", rather than "Queued" Action) it ought to provide something of a safety net for players.

What do you reckon? Sorry for not bringing it up in the Original Request in the first place, BTW, but it wasn't until ariffrazalin raised this point that I thought of it this way.

Oh, and, contrary to my earlier thought... the default setting(when purchasing) ought to be ON(since you'd buy it chiefly for Lots where you intended to use its features). Though, obviously, Lots that didn't have one at all should behave as if the features are OFF. :)

What do you think? I reckon it would be a better approach to the idea.


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Squinge on May 11, 2006, 05:38:55 pm
Quote from: Thraxwhirl
instead of the mod being Global, placing those features in a Hacked Object that can toggle them on/off for individual Lots?
What do you think? I reckon it would be a better approach to the idea.
I think your right it would be better if it could be toggled on/off, I will try that some time tomorrow & get back to you asap:)
 
edit: To answer your question about the dorms here is part of an email I received from someone who is helping me test this mod.

"Well, the new version doesn't work so well with dorms. They will stay, but they run around with green fumes for hours before they shower, and when they sleep they either pass out on the floor or in their food, or sleep in a bed for a few minutes only"


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Thraxwhirl on May 11, 2006, 05:43:50 pm
Wow! Thanks again, Squinge.

I really am grateful to you for taking a few days out to have a crack at this one. :)

Once we've got a decent, pretty reliable Lot Specific version that allows Apartments and Hotels in this way, I'll stop bugging you for a while and let you actually PLAY THE DAMNED GAME for a couple of weeks, I PROMISE! Lol.

Seriously though, I really do appreciate you giving up a bit of time for this, and I will leave you alone for a little while once this is really working as it should.

:wave: Thanks once again. :)


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Squinge on May 11, 2006, 05:46:25 pm
Quote from: Thraxwhirl
Wow! Thanks again, Squinge.
Your welcome:) , btw did you read my edit to my last post?


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Thraxwhirl on May 11, 2006, 06:44:39 pm
God! No, I missed that!!! Lol!!

Curiously enough, you made the edit a minute after I posted. We've both been doing that all day, haven't we? Lol.

Well, in any case, yes, I think in view of the ghastly effects this has on dorms(I'll go and check if it's the same on my machine BTW), then a LOCAL Hacked Painting or similar object really WOULD be a better idea.

Green fumes, indeed. Yeeeuch!

Lol.

I'll let you know if it's the same with my dorms. :)


Title: :(
Post by: snym15 on May 11, 2006, 08:45:37 pm
I have uni and nightlife. as soon as i greet a visitor, i am no longer able to interact with them and they just stand there where i greeted them. i removed all my other mods but nothing changed?

am i missing something?


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Squinge on May 12, 2006, 08:13:28 am
Quote from: snym15
I have uni and nightlife. as soon as i greet a visitor, i am no longer able to interact with them and they just stand there where i greeted them. i removed all my other mods but nothing changed?
 
am i missing something?
If you are using version 1.0b EP3 is required for that version, I was having trouble with my IPS so I had no way to update this post until now, sorry about that:)


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: snym15 on May 12, 2006, 01:41:40 pm
i have tried them both :(


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: MissDoh on May 12, 2006, 02:04:51 pm
Squinge is having problem with his internet connection right now.  As soon as he can log in, he will answer and solve your problem.


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: ariffrazalin on May 14, 2006, 07:57:26 am
Quote from: MissDoh
Squinge is having problem with his internet connection right now.  As soon as he can log in, he will answer and solve your problem.


OMG..  Is he a Man??  


Okay..  Urmm.. The beds and stuff is working..  the bathroom is working too..  and the vampite is working too...

But..  

If we invite small kid on the lot and then we do to the community lot/working..  we will get a message saying " I have other responsibilities" and " You should hire a nanny " or something like that..:mrgreen:


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Squinge on May 14, 2006, 08:20:37 am
Quote from: snym15
i have tried them both :(
I will get the code from EP2 & post a separate EP2 version in a little while so you can see if it works better for you :)


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Sandilou on May 14, 2006, 08:41:19 am
Squinge, is this still a global hack?  Is it compatible with Monique's Visitor Stays Longer?   I would like to use it when making hotels - to enable guests to stay overnight.  But I'd much prefer it as a non-global hack.  I haven't tried it yet, but I will try it if it becomes non-global.  Thanks for working so hard on this one.


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Squinge on May 14, 2006, 08:59:06 am
Quote from: Sandilou
Squinge, is this still a global hack? Is it compatible with Monique's Visitor Stays Longer? I would like to use it when making hotels - to enable guests to stay overnight. But I'd much prefer it as a non-global hack. I haven't tried it yet, but I will try it if it becomes non-global. Thanks for working so hard on this one.
Yes it is still a global hack, but I will be posting a new mod that is in a private beta which isn't global as soon as I get the test results it seems to be working pretty good so far :)
 
edit: I'm not sure if it conflicts with Monique's Visitor Stays Longer mod.


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: snym15 on May 15, 2006, 09:29:55 am
:mrgreen: YaY! it works. thx Squinge.


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: SparkleSim on May 15, 2006, 03:23:59 pm
Thank you so much, dear!  This hack is great!  The sims don't leave till you say Good-bye to them, right?


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: Squinge on May 15, 2006, 03:33:24 pm
Quote from: SparkleSim
Thank you so much, dear! This hack is great! The sims don't leave till you say Good-bye to them, right?
That is correct :)


Title: New Mod Available(5/18/06)
Post by: Squinge on May 18, 2006, 04:10:29 pm
I just posted a new version of my employee auto refresh that includes
auto visitor sleepover it sets all greeted guests to sleepover status & keeps their motives just above the level that makes them leave your lot.
 
EP3 required: Auto Employee Motive Refresh & Visitor Sleepover (http://www.insimenator.org/showthread.php?t=7009)


Title: EP2 required:In Testing Visiting sims never leave New EP2 Version Available(5/14/06)
Post by: kathy on May 19, 2006, 12:42:26 pm
Wonderful job!! Thanks!!!


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