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Simmers' Paradise => Content Creation & Recoloring Help => Topic started by: Mazzard on March 20, 2010, 07:53:47 am



Title: how to create backside mesh alpha.
Post by: Mazzard on March 20, 2010, 07:53:47 am
 :eek:  how do you do it ?


on my way by me ( no one tech )

1st  i'm create  mesh alpha normal side

(http://d.imagehost.org/0701/01_1.jpg)

and than  copy it

(http://i.imagehost.org/0994/02_7.jpg)

now  revers ?

(http://i.imagehost.org/0677/03_7.jpg)

and  than i have backside mesh.

(http://d.imagehost.org/0112/04_9.jpg)

but in game it have a problem like this.

(http://d.imagehost.org/0918/05.jpg)

how to fix it or another trick to create backside mesh alpha.

thankyou.


Title: Re: how to create backside mesh alpha.
Post by: BlooM on March 20, 2010, 07:58:21 am
You need to change the opacity of the layer(in the comment settings)
The inside layer needs a lower opacity, if the outside layer is set to 7 the inside is normally set to 5 so that the outside textures overrule the inside textures.
If the package has a seperate group(assigned to a 2nd texture) for the inside layer you need to change its name(meshgroupname) to it.
If it doesn't have one you just name it the same as the one you copied, do NOT regroup them together!!


Title: Re: how to create backside mesh alpha.
Post by: Mazzard on March 20, 2010, 08:18:27 am
 :eek:  oh, fast answer.

 the opacity outside are 11 , backside are 7. 

 but the problem position is same alpha mesh.

 So, i have to separate to 2 alpha ?

(http://d.imagehost.org/0396/01_1.jpg)


Title: Re: how to create backside mesh alpha.
Post by: BlooM on March 20, 2010, 09:41:15 am
To 4 alpha's i guess, the part closest to the face will then have a inside and outside layer(opacity 5 and 7)
The outside part i think must be 9 and 11.(or 6 and 8)
I have not done many hairmeshes, just fiddle with it.
Just name them all the same so they keep using the same texture file.


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