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Terms of use for these textures/recolors: These files may be redistributed via shared sims, so long as those sims are available in the free section of any site, and I am credited with a link back to my profile on this site. You may not charge money or a membership fee for my files: this includes "donation files" on an otherwise free site, and sites where my files would only periodically be free.
These files may also be shared via Neighborhood 99, so long as I am properly credited.
You may recolor these files or use them to make default replacement sets so long as your derivative works are only posted/shared and credited on free sites as described in the preceding paragraphs.
Cloning the contacts will export the same binning and layering information, so I'd really prefer if you only cloned these contacts for the purpose of making contacts. However, I'm not going to hold anyone to that since some of you are using Macs and therefore can't use SimPE.
ETA: szielins has made two lower-impact correctors, which also take care of mis-colored eyelashes and mouth interiors. Check them out over here:
http://www.modthesims2.com/member/showthread.php?t=253167.
I'm going to make this quick because I'm unbelievably sick of woking on these.
In this post:* 53 new eyes (binned and townie-friendly)
All 53 eye color swatches can be viewed at my photobucket: http://s210.photobucket.com/albums/bb124/alkalinesims/eyes2/?start=all* 53 layerable, multi-selectable contacts for all ages
* all-ages layerable corrective sclera for my old eyes
* new default set
* Excel spreadsheet with descriptions as well as SimPE genetics information to help you keep track of it all and/or update your Sims' eye color.
* 11 completely new eye colors, in addition to the revised 42 colors from my previous set
The light eyes have a new iris template, for a more natural look. I also fiddled with all the irises individually, for less iris pattern uniformity. Finally - and this is the big thing - these eyes come with a new sclera that animates well. No more having your sims turn their eyes inside out when they look to the side!
All eyes are binned and townie-friendly. If you do not like these features, please try the contacts. Binning information is on the spreadsheet! Or you can let it be a surprise.
Contacts layer at 85 (above face masks), and are all binned together.
The light sclera is the same one you see in the pics. It is binned by itself and can be mixed with all other types of layerable makeup, and layers at 95 (very high, but with a little room for any other special effects you may want to use). I've tested it with mine, Enayla's and RenSim's eyes, and it should also look OK with any other eyes that used Louis' eyes for a layout guide.
I used the Olive eyes for the in-game animation screenshots.