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Simmers' Paradise => Clothing & Body Mesh's => Topic started by: Seemetron on August 24, 2011, 06:29:07 pm



Title: Convert this AM mesh to CM & TM
Post by: Seemetron on August 24, 2011, 06:29:07 pm
Hello to anyone and everyone reading this, I was wondering if any of you would be interested in converting the first outfit on the left for CM & TM. I've been doing some pretty dope recolors with this mesh and I wanted to do the same for my kids.

(http://i944.photobucket.com/albums/ad283/kimkim2027/Posebox.jpg)

Here is the link for the outfit on the left: http://www.mediafire.com/?xufext6d656x7bo

Here's a recolor I did with the mesh (http://i944.photobucket.com/albums/ad283/kimkim2027/Tiger.jpg)


Title: Re: Convert this AM mesh to CM & TM
Post by: miros1 on August 25, 2011, 08:10:10 am
Nice job on the recolor!  If your video card and the mesh can handle normal/bump maps, you might want to add one so you can give the color and pocket trim a 3d effect without changing the mesh.

Sorry I don't have the skills to convert the mesh for you.


Title: Re: Convert this AM mesh to CM & TM
Post by: Seemetron on August 25, 2011, 01:31:02 pm
Unfortunatly Miros1, I don't have the software or the time either to get caught up in milkshape. I just got into recoloring but, a new semester is starting soon. Thank you nonetheless.


Title: Re: Convert this AM mesh to CM & TM
Post by: miros1 on August 25, 2011, 08:35:14 pm
Normal maps are not meshing.  You just do the bodyshop thing, then modify the grayscale image, not the colored one, not the b&w one.  Lighter bits "stick out," darker bits "suck in."  If you put lighter bits under those painted on pockets and a darker bit just above them, they'd bulge out quite realistically.


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