Title: Convert this AM mesh to CM & TM Post by: Seemetron on August 24, 2011, 06:29:07 pm Hello to anyone and everyone reading this, I was wondering if any of you would be interested in converting the first outfit on the left for CM & TM. I've been doing some pretty dope recolors with this mesh and I wanted to do the same for my kids.
(http://i944.photobucket.com/albums/ad283/kimkim2027/Posebox.jpg) Here is the link for the outfit on the left: http://www.mediafire.com/?xufext6d656x7bo Here's a recolor I did with the mesh (http://i944.photobucket.com/albums/ad283/kimkim2027/Tiger.jpg) Title: Re: Convert this AM mesh to CM & TM Post by: miros1 on August 25, 2011, 08:10:10 am Nice job on the recolor! If your video card and the mesh can handle normal/bump maps, you might want to add one so you can give the color and pocket trim a 3d effect without changing the mesh.
Sorry I don't have the skills to convert the mesh for you. Title: Re: Convert this AM mesh to CM & TM Post by: Seemetron on August 25, 2011, 01:31:02 pm Unfortunatly Miros1, I don't have the software or the time either to get caught up in milkshape. I just got into recoloring but, a new semester is starting soon. Thank you nonetheless.
Title: Re: Convert this AM mesh to CM & TM Post by: miros1 on August 25, 2011, 08:35:14 pm Normal maps are not meshing. You just do the bodyshop thing, then modify the grayscale image, not the colored one, not the b&w one. Lighter bits "stick out," darker bits "suck in." If you put lighter bits under those painted on pockets and a darker bit just above them, they'd bulge out quite realistically.
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