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61  Retired Creators / Meshes / Elder seperates Untuckable on: October 17, 2008, 02:36:09 pm
A request done by Dragon_tfm

Here are all the Elder tuckable seperates but untuckable. Cheesy
6 Tops and 2 pants
All have been edited to have a more smooth waist.
The skirt i will upload  seperate because i gave it a few more shoes.

Note,
These are not default replacements
The poloshirt screenshot is outdated, edited the waist a bit more.

62  Retired Creators / Neanderthal / Neanderthal guest recolors on: October 08, 2008, 07:43:15 am
Jaccirocker has her own section now and moved her Neanderthal recols to that section.
To get things a bit more organised here the links to them:



Vacation Wardrobe for BLooM's NeanderThal

More clothes for the Neanderthal
63  Retired Creators / SexyFeet Replacements / *Sexy Feet*default replacements for Apartment Life *Updated 12-01-2009 on: October 06, 2008, 09:24:10 am
Updated 12-01-2009, unfortunate the uvmap of Vral's mesh contained a little mistake
Its fixed now, plz redownload and replace the previous installed one!

The Sexy Feet default replacements for Apartment Life.
I dont have AL yet due a financial crisis so i used the mesh Vral posted earlier, modded it a bit to my liking and renamed it.
Thnx M8
There might be a few small shadow issue's, you can fix this by making a simple recol without the shadows on the foot.
64  Retired Creators / Others / 34Ax34 Alphadress mesh update on: September 29, 2008, 05:41:14 pm
A request done by Ferny67 here: Request

Added the sexyfeet to the 34Ax34 Alphadress.
You MUST update the mesh if you have it already.
You will find it here: http://www.insimenator.org/index.php/topic,75168.0.html


65  Retired Creators / Custom Bodyshapes / Your Creations and my TOS!! on: September 29, 2008, 12:03:15 pm
Heya

Feel free to upload your creations based on one of my meshes here Wink
Just make sure you pick the correct subsection.

When you have similar outfits for more then one shape then put them straight in the custom bodyshapes section.

Nonsense threads/requests/spam etc.etc. will be removed Wink

My TOS,
People can use my stuff or parts of it but never put them on pay sites or ask money for it!!
And....credit would be nice


Thank You

BlooM
66  Retired Creators / Guest Recolors / Your creations on: September 29, 2008, 11:55:33 am
Heya

Feel free to upload your creations based on one of my meshes here Wink

BlooM
67  Retired Creators / Fashionmodel / Fashion model Multi Wide outfit. on: September 24, 2008, 05:00:34 pm
A request by Sta sofia
The Fashion model multimesh flared out.
Has GP's Oxford slingbacks and i used her textures for the top..
Might add a few more shoes.

Edit,
Sorry, i forgot to add to the thread that i disabled transparancy on the outfits....
68  Retired Creators / Handicapped / 3 new Amputee below knee meshes/Swim and Undies on: September 16, 2008, 07:40:36 pm
These are 3 new meshes  requested by rafael.rafick to use with the prosthetic
One swimmesh and 2 shorts meshes(one from BV).
Changed the original textures.
All are basegame compatible
Meshes included and have fun with these.

I gave these meshes sexyfeet and updated ALL other handicap meshes also

note,
I haven't seen these ingame, plz report if i made a mistake.
69  Retired Creators / Accessoires / Mr Monk cape(grimm reaper) as accesoire *new mesh request* on: September 08, 2008, 03:14:52 pm
A request done by ceruleanpheonix
Converted the Mr Monk outfit to a accesoire to work with the Drachenfels skeleton meshes and skintone.
his suit is here:http://www.insimenator.org/showthread.php?t=87444

70  Retired Creators / Punkjunkie / Punk Junky Native outfit *new mesh request* :) on: September 08, 2008, 02:42:58 pm
Request done here by slimsimsTs
Took some castaway female parts and attached it to Corinne's  Punky Guy.. Cheesy
Have fun with it.

Note,
Earlier versions of punks sexyfeet were smaller then the original male ones.
I updated the feet on this mesh so the shoes(accessoires)will fit also.
Mesh included.


Credits:
I used Corinne's  Punky Guy.
71  Retired Creators / Meshes / Teen Skinnyjeans *new mesh request* on: September 08, 2008, 05:28:50 am
A request done by SenkoTwiik
She wanted a skinnyjeans mesh for teens but with the sneakers
Has a smooth waist and the top of the teen swimmesh.
Bottom texture is similar as the bottomonly you find in seperates clothing category.
Have fun

Note,
I haven't seen these ingame yet and since there is still a part of the leg inside the trousers it is possible i have to update some bones.
The shoes come in seperate files when recoloring.
Mesh included.
72  Retired Creators / Punkjunkie / Punk Junky Saunatowell & Yakuta *new meshes* on: September 06, 2008, 08:47:57 pm
A little welcome back present for Brenda

She made a little request for Corinne's  Punky Guy, the Yakuta and i couldn't resist to make another one Cheesy.

There are 3 versions of the Yakuta:
*sexyfeet with original maxis shoe
*sexyfeet(no screenshot)
*maxisfeet(no screenshot)
All 3 have a diffrent texture
The shoe accesoires(slippers/sandals) will fit the sexyfeet meshes.
Base game compatible, meshes included.
Have fun with these Smiley

I haven't seen these ingame........yet


Credits:
I used Corinne's  Punky Guy.
73  Retired Creators / Cars / GTA Voodoo converted *request*2nd part* on: September 06, 2008, 03:33:11 pm
Here the Tweaked GTA Voodoo requested here by xegethra
Gave it the Ford Thunderbird rims and some other stuff.

It comes in 10 body colors and 10 interieur colors so you can make 100 diffrent combinations lol Cheesy

The mesh contains the babyblue one Wink (or is it turquoise?)
The police car is here: http://www.insimenator.org/showthread.php?t=92139


Note,
Didn't spend much time on the interieur detail, srry Wink
Arround 10.000 polygons, same as the supersportscar.
Like the ford thunderbird i made the chrome to my liking....so it is possible it turns out much darker on Non Nvidia graphic cards.
No default maxis foggy windows popping during makeout and Woohoo but sims do fade out on these animations.(as there aren't any....)
Changed the car animations during Woohoo, they are the same as making out.(didn't like the car jump)



74  Retired Creators / Cars / GTA Voodoo converted/policecar *request*1st part* on: September 05, 2008, 09:09:48 pm
The first part of the request done here by xegethra
I downloaded the gta voodoo and added a few parts/modded it a bit.
Textures aren't my best, srry.....

It comes in 8 colors and alot decal options(picked from the net)
And you also got the choice wether you want it with the lights/decals or without.

The Voodoo as normal car is here:http://www.insimenator.org/showthread.php?p=1368107

The black and yellow star comes with the mesh

Note,
This is a low polygon mesh Wink
I edited the grey, made it darker
Not all decals are pictured.
Dont bug me with the right window open, its supposed to be open Cheesy


75  Simmers' Paradise / Tutorials / Enable/Add bumpmap on non bumpmap outfits on: September 02, 2008, 04:37:46 pm
A tutorial on how to enable/Add bumpmapping on outfits that dont have one.
You must know your way arround with Simpe and bodyshop!!!
And backup your files!!!


-Clone a bumpmap enabled outfit with bodyshop and call it bumpoutfit(or lookup a outfit that you know has bumps!)

-Open it with Simpe

-Click in the resource tree the material defination (TXMT)

-Click it again in the resource list

-When your in plugin view(default) you see at the bottom the Generic Rcol editor

-In the tab properties you see a long list with settings, look up the following 4 lines:

*stdMatNormalMapTextureAddressingU: tile
*stdMatNormalMapTextureAddressingV: tile
*stdMatNormalMapTextureEnabled: true
*stdMatNormalMapTextureName: ----------stdMatNormalMap----

And in the tab next to it(the file list) you also see 2 files listed.
One of those files has bump in it Smiley

Those 4 files and the one from the file list are important.

Wat i normally do:

-Open a bumpmap enabled outfit with Simpe

-And, open the outfit that you want to enable with bumpmapping with a second version of Simpe.

-Click the material defination in the left and right window so you can view the Generic Rcol editor window(plugin view)

-You now have 2 Simpe versions open, one with a bumpmap enabled outfit and one without bumpmap.

Wat were going to do is we copy the necesary lines and settings from one window and going to paste them in the other one. Wink

-Click on the first line, the stdMatNormalMapTextureAddressingU and select the text in the box on the right, copy this text(right mouseclick and copy)


screenshot

-popup the other version(non bump enabled outfit) by clicking the Simpe thumb at the bottom of your screen

-click any line in the properties list and choose add


screenshot

-scroll down to the bottom and you will see a blanc line that has been added

-click that line and paste your text in the name box at the right(under property) (stdMatNormalMapTextureAddressingU)

-click sort list, you now see the line you added in alphabetical order

-click that line and fill in the value box with the correct value, tile in this case


screenshot
screenshot

Repeat all these steps for the other 3 lines till you come at a point you need to fill in the value of the 4th line(the ----------stdMatNormalMap----)

The normalmap name you see there is unique for every outfit, so we can not copy it
we have to let bodyshop create a new one based on the original basegame files.

-Therefore we need the name of the original bumpmap file, you find it in the filelist on the tab next to properties(from the bumpmap enabled outfit offcourse)

-Copy that file name(in my case ufbodyunderwear-classicbeige-bump) and past it in the value box from the 4th line the stdMatNormalMapTextureName.



screenshot

-Go to the filelist and add a new line.

screenshot

-change the file name on the added line into your bumpmap filename (ufbodyunderwear-classicbeige-bump in my case)

screenshot

-click commit(it doesn't hurt to click commit everytime you added a line and save your file once and a while Wink )

-Save


So we added the 4 lines to the TXMT with the correct settings and basegame bumpfile
Now open bodyshop and start a new project from/with your edited outfit.
It might look strange because it has a bumpmap attached that doesn't match the outfit(yet)
If you did it all correct you should now also have the normalmap bmp in your project folder.

Wat i do mostly as i dont now the correct way to make a bumpmap normalmap:

-open the color bmp
-desaturate it
-brighten it up with 50%
-bring contrast down to 50%
-Save it as the normalmap

Your outfit is now ready to put in the game, finish of your project.
When you want to check your outfit in bodyshop, use your zoom keys and rotate the outfit manual into the dark.
This should make bumps good visible.
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