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1  Simmers' Paradise / General Sims 2 Help / using FaceGen Modeller to simmify 'me' into the game? on: September 30, 2007, 01:10:37 pm
yeah i think i'll stick to my cows.. although there's a trial version there..

n thx anyway.. i guess i'll just have to take the 'tried & tested' route.. i'm having no intention to pile up the sources for headaches.. hehe
2  Simmers' Paradise / General Sims 2 Help / using FaceGen Modeller to simmify 'me' into the game? on: September 28, 2007, 03:45:26 pm
Quote
Features

    * Instant, realistic face creation:
          o Generate realistic faces at random for any race, gender and adult age group.
          o Easily create faces from one or more photographs.
          o Over 50 symmetric and 25 asymmetric shape controls.
          o Over 30 coloring (texture) controls.
          o Quickly shape faces to match almost any adult human face.
          o Apply detailed skin textures.

    * Flexible import options:
          o Match faces to your photographs.
          o Bring in your own head mesh and hairstyle models using the FaceGen Customizer.
          o Import your own texture images onto any object.

    * Flexible export options:
          o Apply your face to any of our hi-res, med-res and lo-res meshes.
          o Or apply your face to your own mesh and UV layout using the FaceGen Customizer.
          o Save your faces in the FaceGen FG format and apply them later to any mesh.
          o Export models to 3DS, Maya ASCII (ma), Lightwave 6 (LWO), OBJ, XSI, VRML1, VRML97 and STL.
          o Export texture maps to BMP, JPEG, TGA and TIFF.
          o Transform the coordinate system of your exports.

    * Instant Animatability:
          o Comes with 36 expressions, phonemes and modifiers.
          o Blendshapes appear automatically in Maya.
          o Endomorphs appear automatically in Lightwave and are easily hooked up in MotionBuilder or any other application that reads LWO files.
          o Morph targets appear automatically in Softimage 3D and XSI.
          o Morph targets are batch exported in a single command for users of Max (via OBJ or 3DS), and for any other application that reads OBJ, 3DS, VRML1/97 or STL.
          o Animation morphs are mesh-specific and are not included with some of the add-on meshes.

is it possible to create a photo-based sim with this program?

http://www.facegen.com/modeller.htm
3  Simmers' Paradise / General Sims 2 Help / how to identify invalid custom content? on: September 24, 2007, 11:44:00 am
thx for the help n explanation..
4  Simmers' Paradise / General Sims 2 Help / how to identify invalid custom content? on: September 23, 2007, 10:21:49 pm
can anybody help me how to identify custom content that doesnt appear in game.. so i can remove it from the downloads folder?

or are there any programs that will automatically do that?

thx in advance..
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