Insimenator.org

Resident Creators => EP5 Mods => Topic started by: Squinge on May 07, 2007, 04:17:43 pm



Title: More Energy from Coffee EP5
Post by: Squinge on May 07, 2007, 04:17:43 pm
As requested:
This mod increases the energy gain from coffee to the same energy gain sims get from drinking espresso.

 
(http://i68.photobucket.com/albums/i28/TheSquinge/insimpersonaluseonly7fu.gif)


Title: More Energy from Coffee EP5
Post by: kim on May 07, 2007, 05:08:26 pm
Nice Job


Title: More Energy from Coffee EP5
Post by: PrincessJen on May 07, 2007, 05:11:19 pm
Good job!


Title: More Energy from Coffee EP5
Post by: Star69 on May 07, 2007, 06:37:45 pm
Just tested it using standard Maxis equipment.
Coffee is actually more powerful than default espresso now, though for some reason I can't yet explain test results vary wildly while testing conditions remain exactly the same (set all motives to 50% using InSim Motive Adjustor, make coffee/espresso, drink). Sometimes both coffee and espresso have a big effect on energy, and sometimes a much smaller one. Coffee always wins though.
Also, coffee bladder decay is slightly less than that of default espresso as well (used to be almost twice as big in my game).
Other things I noticed - probably not important:
Sim drinks coffee from an empty mug. Maybe it was that way before too, I don't remember.
Sim gets jitters after coffee, but not after espresso. I have Numenor's NoJitters installed and as far as I know it should work for both coffee and espresso.
I'd like to know why energy and bladder effects vary from test to test for both coffee and espresso in my game.
Will test further.


Title: More Energy from Coffee EP5
Post by: Squinge on May 07, 2007, 07:21:49 pm
no coffee isn't more powerful check the code :P


Title: More Energy from Coffee EP5
Post by: Sweetgurl on May 07, 2007, 07:24:19 pm
Cool!


Title: More Energy from Coffee EP5
Post by: Star69 on May 07, 2007, 08:27:01 pm
Quote from: Squinge;717258
no coffee isn't more powerful check the code :P
I'm still learning this. Let's see, each line probably tweaks the object's effect on different motives; the question is which is which. I need to read some tutorials on the SimPE webiste when I have time...
Anyway, I'm sure the code is fine. I'm just wondering why the effects are all over the place in my game. If I find anything, this thread will be the first to know.


Title: More Energy from Coffee EP5
Post by: PrincessJen on May 07, 2007, 09:02:46 pm
Have you tried the sims 2 hack conflict detection utility? (http://www.simwardrobe.com) to check for a possible mod conflict?


Title: More Energy from Coffee EP5
Post by: Star69 on May 07, 2007, 11:09:37 pm
Yes - some conflicts, but not with this mod. I will test it with a clean Downloads folder tomorrow.

EDIT: Tested it with only this mod, and energy gains still vary a lot from cup to cup. Maybe other things affect this, I don't know.
It still seems as if coffee is more energizing than vanilla espresso. Must be something in my game causing this.

At any rate, it's great to have useful coffee again.


Title: More Energy from Coffee EP5
Post by: kathy on May 26, 2007, 05:55:41 pm
Fantastic job!! :icon_smi:


SimplePortal 2.1.1