Title: Play/Stop Sound Event [Simantics Primitive] Post by: Eric on August 21, 2005, 09:44:27 am These are my notes on how the Play/Stop Sound Event primitive is used. This is by no means a complete set of instructions for this primitive, but a work in progress.
Primitive: Play/Stop Sound Event (0x0017) Text List: 0x00004132 - Sounds ex. #1 (http://www.insimenator.net/files/soundevent_162.gif) • Operand 0 is the sound event string ID to be called in Text List 4132. • Operand 5 starts or stops the sound event - setting this operand to 2 starts the sound event and 42 stops the sound event. I think that stopping the sound event is only necessary for looping sound events. Feel free to offer your input and/or correct errors on my part. |