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Simmers' Paradise => Content Creation & Recoloring Help => Topic started by: HappyGoSimmer on December 09, 2008, 07:46:51 pm



Title: help about meshing using 3dsmax
Post by: HappyGoSimmer on December 09, 2008, 07:46:51 pm
hi i have had a brief look through a couple of pages here to see if i could find out the question myself but without success. My sister and I use 3ds max to create objects (you can see some of her work here however plz do not message her on that site http://www.emmafirbank.com/portfolio.html (http://www.emmafirbank.com/portfolio.html) . We would like to create some objects to share with the community however we are unsure as to how to convert our creations from 3dsmax into a format suitable for the sims2 and most importantly what polu count players would prefer. we know with the ninendo ds the pixels has to be less than 16 per screen as her boyfriend designs games for the xbox and nintendo ds for a living.

could someone here provide us with some information in reguards to converting 3dsmax files into thesims2 files? and secondly what poly count we should aim for? we'll always try to reduce the polys naturally but if we had a figure in mind what not to go past or what players prefered that would be good.


Title: Re: help about meshing using 3dsmax
Post by: BlooM on December 11, 2008, 12:23:48 pm
With Simpe you can import obj files so that is the best way i think to export from 3dsmax.
There have been alot discussions about polycount.....
I have made many objects/conversions etc etc and depending wether it is a moving object or not i personal do not exceed the 30.000 polygons.
There are cars arround wich are 50.000 and they also will perform very well, just not 10 together on a heavy lot. ;)

I have never had much issue's with high polygon meshes, moving meshes  wich are textured heavily with patterns and such give me more problems.


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