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Retired Creators => Female Hi-Res Bodyshape Project => Topic started by: jwilson5 on September 16, 2006, 01:47:37 pm



Title: creating skins w/warlokk mesh and slimbody builder
Post by: jwilson5 on September 16, 2006, 01:47:37 pm
I was looking to do a skin set that would incorporate BBBoy's slim body builder for the guys + Warlokk's 34C body for the females. In essence if a male was created in CAS using this skintone they would have a slim body builder body and a female created in CAS using this skintone would be a Warlokk 34C. They could in theory pass on genetically to their children the slim BB mesh for boys and the Warlokk 34C mesh for girls.
 Now I know that BBBoy combined his slim body builder and his athletic girl mesh together in one skin. I was looking to do the same with slim body builder and the 34C mesh. Any ideas on how to do this?
 Thanks
By the way your shapes look great in the game.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: Warlokk on September 16, 2006, 04:40:13 pm
Well, you would use the same method I used to tie it to the 34C meshes on the female side, but would connect the male references to the Slim BB mesh as well.  Marvine wrote a tutorial on exactly how to do it, I believe it's over at MTS2 in the Create section.  It takes a bit of complex SimPE editing, but it's not too difficult when you're only doing one set.  Basically you have to point the afTopNaked and afBottomNaked for Fat, Fit and Normal to the new mesh.


Title: After many starts and stop I did it.
Post by: jwilson5 on September 29, 2006, 07:01:53 pm
I tried the tutorial that Marvine wrote but I got so confused until I realized her tutorial was for a much older version of SIMPE. I have the latest one and alot of the steps she wrote about are no longer necessary. But being new to SIMPE I didn't know this. After I figured this out (it took awhile and a bit of frustration), I realize how simple it really was. The latest SIMPE is really user friendly. I used the Slimbb skintone as the base skin and just exchanged the 34C mesh resource node and shape for the existing adult female (normal, cut, soft) and that was that. Tried the skin in the game for both guy and gal and it worked perfect.

This is so cool, I have a slimbb guy and 34C gal skintone all in one. I have the best of both worlds. Now I'm trying to decide what kind of birthmark to put on the skintone so I will know at birth what my sims will grow up to be.

Thanks so much for your help, Warlokk. And a big thank you to Marvine for the tutorial.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: sesimie on September 29, 2006, 11:33:37 pm
could you show me how to do this as well? Been a fan of Shower proof skin tones and Warlokk's work since i started with the sims.

Where can i download  the latest SimPE?


PS. I want to start making my own skintones. Guess i have to take time off oggling all these Busty Sims :oogle: ....and start reading the tutorial...:tv:


Title: creating skins w/warlokk mesh and slimbody builder
Post by: jwilson5 on September 30, 2006, 09:08:56 am
Quote from: sesimie
could you show me how to do this as well? Been a fan of Shower proof skin tones and Warlokk's work since i started with the sims.

Where can i download  the latest SimPE?


PS. I want to start making my own skintones. Guess i have to take time off oggling all these Busty Sims :oogle: ....and start reading the tutorial...:tv:

The latest SIMPE is at sims.ambertation.de. Its easy to download and doesn't take very long. I could write down what I did and repost here later today.


Title: Changing body meshes with SIMPE version .58.2.20950
Post by: jwilson5 on September 30, 2006, 11:54:24 am
Special note: all NON-MAXIS body meshes are the property of the orignal creators and any modifications can not be posted on the internet without their permission. In other words, out of respect for these wonderful creators, keep your personally modified stuff in your game unless the creators say otherwise.

This is written to explain how to create a skintone that has an non-maxis body mesh (showproofed) tied to it using SIMPE version .58.2.20950 and the Sims bodyshop. I am not proficient at SIMPE yet, so other that tell you what I did that worked I cannot help anyone out with their SIMPE problems. I used Marvine's older SIMPE version tutorial to figure this out. I am simply updating it to the current SIMPE version.

There can be various combinations possible. I did a Warlokk 34C female mixed with slim bodybuilder male. I am just explaining what I did for this one combination.

1. Open bodyshop, choose the skintone you want to modify. I wanted to mix a slim bodybuilder male (BBBoy + Marvine) with the Warlokk 34C female who uses the standard maxis 34 size thighes.  The easiest way was to choose a skintone I had linked to the slim body builder mesh and begin there. This meant I only had to modify the adult females top to the 34C mesh. Choose create, save the chosen skintone and name it something you will remember (like 34C-SLIMBB-MID). In your chosen editing program ( I use photoshop) edit the swatch as you want, updated in bodyshop and reimport the skintone back in. This skintone will now show in the SIM2\SavedSims folder (you will see the name you gave it with some other number\letter combinations in front). Close bodyshop.

2. In your computer, save a folder (anywhere you want outside the sims2 file) and name it "TOP". Note: if you where going to change bottom meshes or full body meshes you would need a separate folder for these too. We are only changing a top mesh here.

3. Open SIMPE, click OPEN and navigate to the SIMS2\Downloads folder. I keep all my meshes in a folder called "Meshes" under "downloads" but most people probably don't. In my case I was looking for "mesh_afTopNakedHi_34C-Enh" as this is the mesh that creates the showerproof Warlokk 34C female top. Click on it and chose "open".
In the upper right hand of SIMPE, you will see a window that says "TYPE" at the top of it. Holding the shift key, choose both the "resource node:.........." and the "shape:..........." lines and right click. This should open a small window, choose "extract". Another window opens, navigate to where you put the "TOP" folder you created and click "OK". In my case, four files where saved under the "TOPS" folder. We only use the ones ending in ".5cr.xml" and ".5sh.xml". Write down the late few digits on these two files for future reference.You done with this mesh file.

4. In SIMPE, click OPEN  and navigate to the SIM2\savedsims file and open the skintone you created in bodyshop earlier.
In SIMPE, under the window "RESOURCE TREE" double click "ALL RESOURCES". In the upper right corner window called "TYPE", hit the word "TYPE" to put the files in alphabetical order.You will see 3D ID files, then material definition and Property sets in order. Right click in this window and choose "ADD", navigate to the "TOP" folder you created and highlight only the files ending with ".5cr.xml" and .5sh.xml". Click open and these files will save into the "TYPE" window in SIMPE. They will be italisized.

5. Scan down throught the "TYPE" files for the "Property Set". In this tutorial, you are looking for the adult female top naked normal. It would look like this: Property Set: CASIE_aftopnaked_ nude_S*. The * could be 1, 2 ,3 or 4. You need to write down the "INSTANCE" number, it should be the forth column on the right (mine was OX00000023). Find the INSTANCE number for the cut top (Property Set: CASIE_aftopnaked_ nudecut_S*)  and the soft top (Property Set: CASIE_aftopnaked_ nudesoft_S*)  also. You will be replacing the meshes in these three files.

6. In this same window, scan up to the "3D ID referencing file:" and find the one with the "INSTANCE" number that matches the "normal" top INSTANCE number you found earlier. Highlight it and click the "package" button at the bottom left of screen. If all goes well your "3D referencing file editor" (lower left window) will show the resouce node, shape files and material definition for this file on the left and a button called "Package" in bold to the upper right of this window. Clicking the Package button will open a "PackageSelectorForm" window showing the files in the TYPE window. Scan down to find the "RESOURCE NODE: and SHAPE you added earlier from the TOP folder. Do a drag and drop for both files into the "3D referencing file editor" window under the existing resource node, shape and material definition.

7. You now have two sets of resource nodes and shapes. Delete the old ones, they should be the first two lines. This is where having written down the last few digits of the files from the TOP folder come in handy so you don't delete these by accident. Move the new resource node and shape files into the old one's place by using the "UP" button on the right. You should now have 3 files in this order: Resource Node, Shape, and Material definition. The resource node and shape numbers should match what was in your TOP folder. Hit the COMMIT button.

8. Go to the TYPE window, find the 3D ID files for the remaining INSTANCE numbers for the cut and soft top and do exactly the same thing to these files as in paragraph 6 + 7. Hit Commit after completing each.

9. When you are done, deleted from the "TYPE" window the Resource Node and Shape files you originally added from the TOP folder. Do a "file", "save" in upper left hand corner to permanently save your changes.  If you are changing bottoms, other ages, etc. you must repeat this whole process for them also. The only way to check that everything worked alright is to create sims in your game and have them take showers as this is the only way to see true naked shape (showerproof).

If I missed a step or incorrectly stated something, please be kind and let me know so I can change it. My personal thanks to all the wonderful creators out there who spark our imagination, share their talents and knowledge and inspire us into taking chances by making things on our own. A special thank you to Marvine, BeosBoxBoy and Warlokk for taking so much time to make the most amazing stuff.


Title: Thnkx for the help J!
Post by: sesimie on October 02, 2006, 01:15:52 am
Took the time to read your Tutorial.....very claer.....i seem to have problems downloading SimPE.....i'll wait a while for my conection (still on 56k dialip!) :crybaby:


With All these helpful People on this forumn.....It's no wonder i keep coming back!!


Title: creating skins w/warlokk mesh and slimbody builder
Post by: MisNomer on October 02, 2006, 04:53:02 am
Hi jwilson5, Thanks for the tutorial.  If I ever download Simpe, and I'm leaning towards that more and more, I'll put your tutorial to use.  I had a question about one thing:  You wrote that you wanted to assign a mole to your skins so you knew what skin the offspring would have.  Do the bodybuilder males have male and female offspring that are their genetic type?  Or, are they now carrying genes (it seems so silly to talk about genes and sims...lol....) for the type you created, meaning all males are bodybuilders and all females are Warlokk 34C?

I also (for the first time ever) took a Warlokk skin mesh and applied a custom alien skin over it in body shop.  I suppose this worked because I was only dealing with one mesh?

sesime - 56 k?  Lucky you!  I limp along at 40 :(


Title: creating skins w/warlokk mesh and slimbody builder
Post by: Chairman Greg on October 02, 2006, 01:14:01 pm
Mad thought: Is the game hard-coded to use the same mesh for Normal and Fit physiques?

I'm thinking that if the skin tone file has a spot where it selects the Fit body mesh separately from the Normal body mesh, it would be possible to use a bodybuilder mesh for Fit and a different mesh for normal.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: MisNomer on October 02, 2006, 02:45:26 pm
I thought "fit" was "normal" or a default of sorts.....or do you mean something else?


Title: creating skins w/warlokk mesh and slimbody builder
Post by: Warlokk on October 02, 2006, 04:15:37 pm
Hmm... it does have a separate listing for Fit, Fat and Normal, I don't see any reason you couldn't put a different mesh reference in the Fit category... it should work perfectly.  I'm surprised nobody has thought of it before.  Instead of using the same reference ID for all 3 categories, you'd use the BodyBuilder (or whatever) Shape and Resource Node for the Fit, and it should work.

Hmm... (eyes Marvine's Athletic Girl mesh and mentally fits BodyShape magnets to it...)  :D


Title: creating skins w/warlokk mesh and slimbody builder
Post by: jwilson5 on October 02, 2006, 05:52:22 pm
Quote from: VerDeTerre
Hi jwilson5, Thanks for the tutorial.  If I ever download Simpe, and I'm leaning towards that more and more, I'll put your tutorial to use.  I had a question about one thing:  You wrote that you wanted to assign a mole to your skins so you knew what skin the offspring would have.  Do the bodybuilder males have male and female offspring that are their genetic type?  Or, are they now carrying genes (it seems so silly to talk about genes and sims...lol....) for the type you created, meaning all males are bodybuilders and all females are Warlokk 34C?I
(

The skins I created using the slimbody builder and 34C mesh will be part of a parent's genetic package. Two parent sims with these skintones should  always produce bodybuilder/34C children. I put three moles above the right nipple of the baby and toddler so I would know when these meshes were going to be part of the child at birth. I did this as I have custom default skins that are normal male/normal female that I also use. Mixing a normal size parent with a bodybuilder/34c parent could go either way on the children. With the moles, I know how to dress them as soon as they become young adults. This method will also help should I decided to create other skintones with various body meshes combinations.
Basically, as far as I know, the skintones are the DNA/genetics that pass to children and take their meshes with them.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: MisNomer on October 03, 2006, 03:59:09 am
Ah!  Ok, thanks for explaining that.  Any chance you'd be willing to share your work?


Title: creating skins w/warlokk mesh and slimbody builder
Post by: Star Ranger4 on October 03, 2006, 11:36:52 am
Considering that this work is a derivative, he'd need both Warlokk and Marvine's (and BBBoy's? or does Yankov just make the clothes?) permission before he could post them.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: Chairman Greg on October 03, 2006, 12:50:04 pm
Quote from: jwilson5
... I put three moles above the right nipple of the baby and toddler so I would know when these meshes were going to be part of the child at birth...


Oh ho!  Very clever!  Thanks for that tip!

I often get lost trying to sort the DDD's from the DD's and such.  I've taken to making clothes with subtle but distinctive markings.  For example, I have a convention that 1 back seam on the jeans is the standard size 34 hip, 2 is size 36, and so on.  I've repeated that same rule of 0, 1, 2, 3, or 4 markings on other garments, using different artifacts for different garments--whatever fits the design.

I hadn't thought to expand that to include the skin tones, but putting the code in moles is a most excellent way to do it.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: Warlokk on October 03, 2006, 04:25:55 pm
Quote from: Star Ranger4
Considering that this work is a derivative, he'd need both Warlokk and Marvine's (and BBBoy's? or does Yankov just make the clothes?) permission before he could post them.


More than likely if he's just posting the skintones and not re-posting the meshes, nobody will mind... I know that's what I'd prefer.  Just make sure you link to ALL the required meshes, or folks will get confused... :goofy:


Title: creating skins w/warlokk mesh and slimbody builder
Post by: jwilson5 on October 03, 2006, 06:39:49 pm
Quote from: Warlokk
More than likely if he's just posting the skintones and not re-posting the meshes, nobody will mind... I know that's what I'd prefer.  Just make sure you link to ALL the required meshes, or folks will get confused... :goofy:

Well, he's as she.....................:sign5:

Warlokk, do you think it would be okay with Marvine as long as I only did skintones and linked to meshes?

Even if it was okay I haven't uploaded any sim related stuff to the internet since  before the orignal SIMS 2 came out. I was one of those early pre-game bodyshop folks at the simsresource. I stopped when the game came and didn't get back to playing around in bodyshop till more recent. I haven't a clue as how to upload things now.

Anyways, my skintones are Louis (simcribbling) based which I have adjusted to work with your 34B and 34C meshes. These skintones were also modified to be more realistic with public hair and on the males there is painted on genitalia. I am not sure anyone would want them besides me.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: Warlokk on October 03, 2006, 08:43:09 pm
Oops sorry... :)

Uploading here is really easy, you just use the "Manage Attachments" option when creating your post.  I'm sure if you PM'd Marvine she'd be OK with it, and I know Louis has allowed others to upload adaptations of his skintones... usually the main thing is proper credit is given.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: MisNomer on October 04, 2006, 05:42:29 pm
Quote from: jwilson5

Anyways, my skintones are Louis (simcribbling) based which I have adjusted to work with your 34B and 34C meshes. These skintones were also modified to be more realistic with public hair and on the males there is painted on genitalia. I am not sure anyone would want them besides me.


I would!  I love Louis skins and always wished they had pubic hair, etc... Garkman just offered a number of Louis skins converted to Warlokk meshes at the tower, and they're great - but they could use with more pubic hair.  Painted on male genitalia doesn't matter to me since I have a hack that adds that feature in 3 D and never see the painted on version.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: jwilson5 on October 04, 2006, 06:32:34 pm
Quote from: VerDeTerre
I would!  I love Louis skins and always wished they had pubic hair, etc... Garkman just offered a number of Louis skins converted to Warlokk meshes at the tower, and they're great - but they could use with more pubic hair.  Painted on male genitalia doesn't matter to me since I have a hack that adds that feature in 3 D and never see the painted on version.


I received permission from Marvine to load the skins so I am at INSIMadult site trying to figure out how to do this right now.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: jwilson5 on October 04, 2006, 07:19:58 pm
Okay, got them posted to the INSIMADULT site. The JPG picture is really small so you can not see them well. If anyones knows how to make them bigger without them getting all blurry please let me know and I will update the picture at that posting. The skins are here http://www.insimadult.org/showthread.php?t=22670.
Hope they work for you.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: MisNomer on October 05, 2006, 05:01:14 am
Yeah!  And thanks so much!


Title: creating skins w/warlokk mesh and slimbody builder
Post by: jwilson5 on October 07, 2006, 10:40:38 am
Warlokk, thanks for you advice, it really helped to motivate me to upload something I had created. I put my combo skintones at "InsimAdult" and "Sexysims". The pictues I put at Insimadult were kinda poor as I didn't really know what I was doing but I played around and made better ones for the SexySims site. I was wondering if you could look at the pictures at SexySims and let me know if you have any suggestions to improve the skins.

http://www.sexysims2.com/showthread.php?t=167048

 I know alot of people use "cock" hacks and I have seen skinfiles where there were penis textures (sort sitting between the front and back views) but I was unsure of what that was about. Is it necessary to have these textures in a skinfile for the "cock" hacks to look right?

I was thinking of trying a slim body builder/34D skintone next, what do you think or is there a more popular Warlokk bust size that I should try?

Thanks again for your input.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: Warlokk on October 07, 2006, 11:22:40 am
I really don't know much about the textures for the penis meshes, I use Crammyboy's hack but I don't pay much attention to how it works.  I think what you have there should work fine, but you might ask BeosBoxBoy & Marvine about the textures for the BB, they could tell you way more than I could.

As for which of mine to use, currently the DD's and the A's are completely finished as far as clothing and such, so you might want to try one of those... the rest don't have any full-body outfits yet except nude.

Great work, I know they'll be a big hit!  :D


Title: file problem
Post by: jwilson5 on October 08, 2006, 10:46:05 am
Hi Warlokk
   I was working on creating a 34A/slim bb skintone when I noticed a problem with the female teen top (mesh-tftopnaked_hi_A). I extracted the shape and resource node but when I bring them into the skintone I am altering the name for them changes to references to the emface (elder male face). I have attached pictures from SIMPE for you to see. I even went and got your recently UV fixed one and the same thing happens.
I will try extracting the top meshes from one of the other 34A files (milla) to finish this.
Thanks


Title: scratch that
Post by: jwilson5 on October 08, 2006, 11:06:14 am
I just discovered there are no MILLA meshes for the teens. I will wait till I hear from you before continuing with this combo.

I have already coded slim bodybuilder/34D, bodybuilder/34D and bodybuilder/34DD. Now I need to put the skins on the meshes to make sure everything lines up okay then create the five skintones for each.

Whew, that was a workout..............


Title: creating skins w/warlokk mesh and slimbody builder
Post by: Warlokk on October 08, 2006, 11:19:57 am
The Milla skintones use the Teen A mesh for teens.  There is no Milla version of the Teen mesh, I didn't find it necessary.

As for those screenshots, I did not alter any references to textures at all, nor did I do anything with elders, so I have no idea what's going on there.  I only alter the af and tf references.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: BeosBoxBoy on October 09, 2006, 04:36:12 am
Quote from: moonsims
Mad thought: Is the game hard-coded to use the same mesh for Normal and Fit physiques?

I'm thinking that if the skin tone file has a spot where it selects the Fit body mesh separately from the Normal body mesh, it would be possible to use a bodybuilder mesh for Fit and a different mesh for normal.

Some of the skintones variously have no fit top or bottom for the adult male.  Usually this traps one into using a single mesh for the fit and normal.

I suspect there is a way to force the skintones to take a fit mesh top and bottom, but I haven't discovered it.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: marvine on November 03, 2006, 08:11:24 am
Quote from: beosboxboy
Some of the skintones variously have no fit top or bottom for the adult male.  Usually this traps one into using a single mesh for the fit and normal.

I suspect there is a way to force the skintones to take a fit mesh top and bottom, but I haven't discovered it.


It all depends on the base skintone you clone in bodyshop; I still have somewhere in my game a sim using a test skintone allowing him to change to the athlete bodyshape when fit, and the skintone was cloned from a Maxis one. I didn't push it further at the time because I was frustrated that the "fit" state couldn't be triggered on clothing.

Now Yakov, if you remember, we discovered when taking a closer look at the files that the name didn't always match the "outfit" and "fitness" numbers - a YA body property set coded as what would be the supposedly missing fat bottom I think. I also noticed that there are differences between the 4 Maxis skintones... We'd really need to take the time to dissect the property sets and make sure of that, but my guess is that in fact everything is possible - including my old threat of a BB that actually has to work out, and that should really pay attention to what he's eating... :lol:

Anyway, with people like Jwilson who aren't afraid to spend time messing with the files (god the skintones just kill my eyes!!), I have good hope that we'll soon start to see very interesting results... :D


Title: creating skins w/warlokk mesh and slimbody builder
Post by: marvine on November 03, 2006, 08:20:51 am
Quote from: jwilson5
I know alot of people use "cock" hacks and I have seen skinfiles where there were penis textures (sort sitting between the front and back views) but I was unsure of what that was about. Is it necessary to have these textures in a skinfile for the "cock" hacks to look right?


The skinfiles with penis textures are meant to be used with "enhanced" body meshes that have a penis mapped to that area, they won't affect Crammyboy's hack since it has its own textures. You can still add new textures to Crammyboy's penises with a "user" texture package, KnightSkyKyte did that with, um,  Yakov's penis textures >_<. Now I didn't try it myself, and this is one of the lost threads at SS2...


Title: creating skins w/warlokk mesh and slimbody builder
Post by: hope2476 on June 15, 2007, 01:00:38 am
ok i've read all the tutorials...
and i appreciate Jwilson updating it to the newr simpe, as it looks a bit easier. with the process of updating the tops...you would do the exact same with the bottoms/whole..etc correct?
so this tut would apply if i wanted to apply a skin of my own to the slim BB mesh. all i would be changin is the males..
am i understanding this right?


Title: creating skins w/warlokk mesh and slimbody builder
Post by: jwilson5 on June 15, 2007, 04:09:02 pm
Quote from: hope2476;775972
ok i've read all the tutorials...
and i appreciate Jwilson updating it to the newr simpe, as it looks a bit easier. with the process of updating the tops...you would do the exact same with the bottoms/whole..etc correct?
so this tut would apply if i wanted to apply a skin of my own to the slim BB mesh. all i would be changin is the males..
am i understanding this right?

This tutorial is for changing an existing mesh that is already linked to a skintone by modifying that skintone with simpe. This does not change the skintone itself just the meshes it calls to. This is definately the long hard road to linking skins to existing meshes.

 If I have it correctly, you just want to take an existing mesh (the Slim bodybuilder) that is already linked to an existing skintone and change the skintone to one of your own. I looked all over the place for a tutorial on linking new skins to existing linked meshes and for some reason couldn't come across anything even though this is Basic 101 bodyshop. My bad.

 Basically, you go into bodyshop, "create genetics", export the skin that has the mesh you want (slim bodybuilder linked skin). Copy/paste the texture files (bmps) from your desired skin file to the skin file for the slim bodybuilder file in the project folder. Leave the extra hair textures in the slim bodybuiler (it needs them). Update the swatch.bmp, hit update arrow, check it in the bodyshop screen, then reimport the slim bodybuilder file back into the bodyshop with your skin textures and your done.

I found this one by warlokk that is the same basic principle but using his bodyshape project meshes. It might help you also http://warlokkstower.googlepages.com/bodyshapeguide


Title: creating skins w/warlokk mesh and slimbody builder
Post by: hope2476 on June 16, 2007, 02:39:11 am
i tried that and i end up with a floating head and nether regions..
altho entertaining..is not what i want! lol
so i fugre there is prob a longer harder road ahead of me.
and omg i'm a noob when it comes to simpe. other tha  extracting sims..lol
but i do appreciate any help you can give me


Title: creating skins w/warlokk mesh and slimbody builder
Post by: Warlokk on June 16, 2007, 09:15:33 am
That will happen if the skintone is linked to meshes that are not present in your Downloads folder... so odds are you changed the wrong references, or don't have the body meshes you're linking to installed properly.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: hope2476 on June 16, 2007, 12:28:16 pm
ok. i redownloaded all the slimmer bodysbuilder meshes.
went into my downloads folder to double check and yup they are there.
i know i can't just open BS and copy one skin over one of the skins for the SBB. that is one thing i tried and ended with the floating parts.
and i think the hard part is i have newer simpe. the .60 or something to that effect.
i guess i'll go back and try to link this particular skin again to the SBB meshes thru simpe. i tried to go find the simpe you used for your tutorial and was gonna install that one so that it would be easier to understand, as beoxs said they change something and it kinda throws ya off.
but practice makes perfect, and bald!


Title: creating skins w/warlokk mesh and slimbody builder
Post by: themysticalone on June 16, 2007, 12:50:16 pm
Quote from: hope2476;778101
i know i can't just open BS and copy one skin over one of the skins for the SBB. that is one thing i tried and ended with the floating parts.


That should have worked.  That's how I made  versions of the bodyshape skins in all 4 tones.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: jwilson5 on June 16, 2007, 02:45:36 pm
Quote from: hope2476;778101
i know i can't just open BS and copy one skin over one of the skins for the SBB. that is one thing i tried and ended with the floating parts.

Ok, did you do the bodyshop skin file updating this way?

1. Exported an existing slim bodybuilder skin and copy\pasted BMP textures you modified from another skin file.

2. You didn't add any additional texture files nor did you delete the two extra male hair files that already existed in the slim BB files.

3. The texture files you copied to the Slim BB file came from another existing skin file that you previously exported from BS and modifed in photoshop.

If the slim body builder meshes that you have loaded in your download folder are the same ones that are used for the slim BB skin you exported from BS than the floating head thing would not occur. You can easily check to make sure the meshes and existing slim bb skin are hooking up properly by making a sim in CAS then going into the game and have him take a shower. If that looks okay than something is not right about the process you used to create the newer skin in BS. The simpe method will not solve this problem.

It is possible that a mod/hack or another bad file is causing the problem. If you cannot get this to work right in BS (please try again) maybe you could post your modified skin file (package) in this thread (in .rar format) and I can bring it into my BS and link it to the slim BB for you.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: Warlokk on June 16, 2007, 03:42:14 pm
Actually, it kinda sounds like when you copied the files from one skin project to the new one, you also grabbed the .package file.  Don't do that ;)  Just copy the textures, and you should be able to refresh your display in Bodyshop and see the new textures immediately, although the shape won't appear of course.


Title: creating skins w/warlokk mesh and slimbody builder
Post by: hope2476 on June 16, 2007, 11:48:09 pm
ok.
what i did was export the two skins from BS.
one the texture i want, the other an existing linked skintone.(to the SBB)
i opened photoshop. and copied the skin textures, via copy/paste
onto the skintone that is already linked to the SBB mesh.
i used one of the modified louis ones, linked, and pasted my texture over it. maybe i should use one of the original maxis skins that is linked to the SBB? would that do it?
or do i need to just do te whole simpe process and just link my skin to that mesh?
 
EDIT:
I DID IT! :blob6:
now i just need to edit the rest of the ages.
thanks you guys for all the help...:worship::snorting:


Title: creating skins w/warlokk mesh and slimbody builder
Post by: Warlokk on June 17, 2007, 09:41:36 am
You could actually make it easier on yourself, if you're not actually modifying the textures... instead of opening them and copying them in Photoshop, just copy-paste the .bmp files from one folder to the other in Windows Explorer.  The filenames are the same for all skintones, they will overwrite the originals and work fine.

Congrats on getting it working!  :)


Title: creating skins w/warlokk mesh and slimbody builder
Post by: jwilson5 on June 17, 2007, 01:21:25 pm
Quote from: hope2476;778961
ok.
EDIT:
I DID IT! :blob6:
now i just need to edit the rest of the ages.
thanks you guys for all the help...:worship::snorting:


What do you mean, the rest of the ages? If you just copy\pasted all the texture (BMP) files from the "skin you want" project folder straight to the "slimbb" project folder (no photoshop involved), then all the ages would have been done at the same time.

Glad you got it to work but I am still confused about how you are doing it. Good luck


Title: creating skins w/warlokk mesh and slimbody builder
Post by: hope2476 on June 18, 2007, 12:24:21 am
oh really?
i'm doing it skin by skin in PS
it's relaxing tho..so i'm not complaining...
 
Edit:
well well...i tried what you said. leaving the package file alone of course
and holy cow! that is a heckuva lot faster!
thanks for the tip!


Title: creating skins w/warlokk mesh and slimbody builder
Post by: jmtmom on June 25, 2007, 06:49:38 pm
Don't know if this will be helpful or not. I just discovered that using Theo's hair binning tool makes it easy to reassign meshes to skintones. So far so good. I tried assigning the pin-up to the Huge Body-builder and it works in game.

http://theos.chewbakkas.net/tutorials/tutorial-mesh-linking.html

I'll post them when I'm sure it works properly. I just can't believe it was really that easy.


Title: Tutorial Update?
Post by: jh3nry on January 24, 2008, 03:55:39 pm
Could this tutorial possible be updated for the new simpe .64?  I'm having trouble finding the windows/files listed in the tutorial in the new simpe version.  Not sure if they have been renamed or are no longer valid


SimplePortal 2.1.1