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92
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The Sims 3 / Pudding WCIF / Re: wcif..Colonial Fashion Dress?
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on: March 31, 2015, 09:59:45 am
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Ah, OK. Then this is in the wrong section, since this is for Sims 2 WCIF... I'll move it. You might find something here (same site, just the sims 3 section). Again, not sure about getting that particular dress (which isn't really Colonial or Victorian), but there's some good Victorian/Colonial clothing.
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93
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The Sims 3 / Pudding WCIF / Re: wcif..Colonial Fashion Dress?
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on: March 10, 2015, 12:22:10 pm
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Thanks for the image. It really helps. Now, I don't know about finding that particular dress for Sims 2, but you could try looking here. There are some lovely Victorian style (which is the fashion era the Colonial dresses fit into) gowns there. ETA: An image is *always* awesome (hosted on your own image server of course). If we can see what your looking for right in the first post, we know exactly what you want and what to direct you. Or, what you did is fine.
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94
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The Sims 3 / Pudding WCIF / Re: wcif..Colonial Fashion Dress?
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on: March 06, 2015, 10:21:39 pm
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Can you be more specific please? Colonial fashion covers a broad spectrum and posting a link to a site (instead of the specific dress you're looking for) doesn't really give us much to go on. Thanks.
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96
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Simmers' Paradise / General Sims 2 Help / Re: Error with taxis/carpools
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on: March 02, 2015, 12:00:22 am
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I had a single corrupted mesh messing with everything my sims wore, so I definitely feel your pain. The best way to do it is via the 50/50 method
Basically, the way it works is like so:
Divide your Downloads in half. Put each half in your game one at a time. Whichever half gives you problems, split in half again and repeat. Keep doing this until you've narrowed it down to the one giving you grief.
Hopefully that made sense.
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97
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Simmers' Paradise / General Sims 2 Help / Re: Error with taxis/carpools
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on: March 01, 2015, 09:12:19 pm
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The HDCU ultimately finds mods affecting the same globals, and *may* conflict. It's good for finding possibilities, but the mods it finds aren't guaranteed to conflict. They simply have the possibility to conflict. Many times its right, but it can pull false positives. What it doesn't do is find bad files, corrupted meshes and the like.
Try deleting your groups cache and accessories cache files. If that doesn't work, pull out ALL downloads and try running your game without any CC. Also, if you have a driveway, check to make sure you don't have any fences up against it. It sounds weird, but this can make your game go "No! NOOOOOO...that's it, I'm outta here" whenever you try to take your sim off the lot.
One thing you could do to help is find your latest error log and upload it as an attachment.
EDIT: Should have read "aren't guaranteed to conflict" not "are guaranteed to conflict". Note to self: proofreading. Good to do.
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