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Simmers' Paradise => Content Creation & Recoloring Help => Topic started by: Sane Enough on March 24, 2009, 11:47:08 am



Title: SERIOUS MESHING PROBLEM!!!
Post by: Sane Enough on March 24, 2009, 11:47:08 am
Uhhh... so I was making a mesh and things went wrong. Take a look,
(http://i460.photobucket.com/albums/qq322/inus_1n_only/TS2BodyShop2009-03-2212-32-48-37.jpg)
That's not the worst....
(http://i460.photobucket.com/albums/qq322/inus_1n_only/TS2BodyShop2009-03-2212-33-05-95.jpg)
This is!
(http://i460.photobucket.com/albums/qq322/inus_1n_only/TS2BodyShop2009-03-2212-32-34-28.jpg)

WHAT HAPPENED?


Title: Re: SERIOUS MESHING PROBLEM!!!
Post by: BlooM on March 24, 2009, 09:50:18 pm
You prolly moved the sims skeleton in Milkshape. ;)

Import your original base (maxis?) mesh first, delete the mesh groups and morphs.
Then import this mesh and export it again.
This way you give your mesh a new original skeleton.

Cant tell by the info your providing, but sometimes this also happens when mixing up Elder/Adult and teen skeletons.(like when your scaling a adult mesh to teen size but forget to give it a teen skeleton also.)


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