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Simmers' Paradise => General Sims 2 Discussion => Topic started by: MissBubbles on March 03, 2011, 09:29:27 am



Title: Babies in Bodyshop...
Post by: MissBubbles on March 03, 2011, 09:29:27 am
(http://i1185.photobucket.com/albums/z345/Bubbles1321/Babiesinbodyshop.jpg)
Yes, that is indeed a baby.
I wouldn't suggest doing it, I was doing simsurgery and exported the wrong Taylor Fellows. [It was late, I wasn't paying attention, then I realised, and tried another baby, that's the girl you see.]
All you can do is change babies skintones, that's it. And, you can preview how they'll turn out later in life. [you can't change it, but you can see.]

Again, I DO NOT SUGGEST THIS. I was just showing how I thought it was funny.


Title: Re: Babies in Bodyshop...
Post by: Theraven on March 03, 2011, 09:46:05 am
Funny  :D

Do they show up with the current defaults you've got in?


Title: Re: Babies in Bodyshop...
Post by: MissBubbles on March 03, 2011, 09:49:48 am
Yeah.
Both ones you made.

There's a problem with the 'hair' not showing up, but babies shouldn't even be there in the first place, so I don't think it counts as a glitch. XD
(http://i1185.photobucket.com/albums/z345/Bubbles1321/Natiinbodyshop_front.jpg)(http://i1185.photobucket.com/albums/z345/Bubbles1321/Natiinbodyshopside.jpg)


Title: Re: Babies in Bodyshop...
Post by: Theraven on March 03, 2011, 09:54:03 am
*gets ideas*  :rolleyes:

Could work for outfit texture testing... or something along those lines (and remove baby files before going ingame, of course - don't want any borkiness there)
Textures in Milkshape is annoying at best, and 3D max has this annoying little thing where the texture shows up blurry, and I've got to render a picture to see the proper texture (I don't always bother to change the settings). Ingame just takes too long...


Title: Re: Babies in Bodyshop...
Post by: MissBubbles on March 03, 2011, 09:56:22 am
Yeah, but it depends which program takes you longer to load, Bodyshop or the game. :/

edit. I guess that answered it XD

*goes to get a tutorial set up*


Title: Re: Babies in Bodyshop...
Post by: Theraven on March 03, 2011, 10:00:26 am
I very rarely run a full Bodyshop (takes hours to start with all the clutter I've got in there - probably have over 10 gigs of bodyshop stuff). Either I run it with a bunch of base files I use for game testing/bodyshop use - or I only put in the files I need, for spesific clothing projects. When I've opened it once, which takes around 5-10 minutes, it only takes a couple or three minutes to open it again.

Then again, I've got so much practice with infant outfits by now that I rarely have to test them several times... When I say I'm gonna "test" an outfit, I usually mean "take an ingame pic before uploading it".


Title: Re: Babies in Bodyshop...
Post by: MissBubbles on March 03, 2011, 10:02:22 am
Ah.

setting up a tutorial on how to get babies in bodyshop, incase anyone's interested. :P


Title: Re: Babies in Bodyshop...
Post by: Theraven on March 03, 2011, 10:07:32 am
Just remember to put up a warning that it's not recommended for players inexperienced in SimPE and the like to do something like this. Some people are just too stu...*cough*... ignorant to realize something could damage their game if they don't have a clue what they're doing.


Title: Re: Babies in Bodyshop...
Post by: MissBubbles on March 03, 2011, 10:09:38 am
Yeah, I know.

*cough is totally one of those cough*


Title: Re: Babies in Bodyshop...
Post by: Theraven on March 03, 2011, 10:20:12 am
I think the reason their hair isn't showing up, is that they don't really have hair to begin with. They've got a skull part, but for all the other ages, this part is a part of the hair. For the babies, it's some sort of overlay mesh, over the skull. It's complicated, and I don't know the basics since I wasn't the one who made the default hair files...


Title: Re: Babies in Bodyshop...
Post by: MissBubbles on March 03, 2011, 10:25:03 am
Hmm.

It's like that when you plan their outfits, too. :/
Not in body shop, ingame. thought I'd clarify.


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